Build 9710
GIT-
additional gamevar verification when loading savegames
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add coordinates to log output from clipmove()
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make floor sprites clip a little more like floors
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bump MAXCLIPNUM to 4096
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This isn't really ideal, but neither is hitting the limit due to maps with an excessive number of sprites that use clipshapes.
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move P_SetupMiscInputSettings() from game.cpp into game.h and call after loading savegames