EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 37 builds · 411 commits

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October 2021 8 builds · 118 commits

Build 9710

6 Oct 2021 · 31 commits · 1 author GIT
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  • additional gamevar verification when loading savegames

    TerminX 43cd843 written 26 Sep 2021 CON
  • add coordinates to log output from clipmove()

    TerminX 32d5774 written 29 Sep 2021 Engine
  • make floor sprites clip a little more like floors

    TerminX 81f7c71 written 3 Oct 2021 Engine
  • bump MAXCLIPNUM to 4096

    TerminX c5f07af written 3 Oct 2021 Engine
    Show details

    This isn't really ideal, but neither is hitting the limit due to maps with an excessive number of sprites that use clipshapes.

  • move P_SetupMiscInputSettings() from game.cpp into game.h and call after loading savegames

    TerminX 44f11d8 written 3 Oct 2021
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Build 9679

6 Oct 2021 · 28 commits · 1 author GIT
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Build 9651

6 Oct 2021 · 1 commit · 1 author GIT
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  • General

    MinGW build fix... I'm going to hell for this one

    TerminX a891732 6 Oct, 16:13 Fix
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    This works around what looks like a problem with the MinGW cross-compiler toolchain in Debian.

Build 9631

6 Oct 2021 · 24 commits · 2 authors GIT
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August 2021 4 builds · 60 commits

Build 9584

25 Aug 2021 · 2 commits · 1 author GIT
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  • allow pasting into the console from the system clipboard with RMB

    TerminX b47e704 25 Aug, 20:43 Engine
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    Disable with "osdclipboard 0".

  • clear mouse buttons when toggling the console

    TerminX c465145 25 Aug, 20:42 Engine

Build 9570

21 Aug 2021 · 2 commits · 2 authors GIT
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  • remove the extra flag passed to mouseLockToWindow() in GAME_onshowosd() that made it just show/hide the cursor instead of actually grabbing and ungrabbing input

    TerminX d1b3b70 written 28 Jul 2021 Fix
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    Truth be told, I don't even remember why this hack was necessary. Let me know if anything breaks. Fixes terminx/eduke32#143.

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Build 9568

21 Aug 2021 · 56 commits · 1 author GIT
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  • fix savegame MUSICANDSFX issues

    TerminX e28d400 written 29 Jul 2021 Fix
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    Fixes terminx/eduke32#75 and terminx/eduke32#179.

  • fix issue with Polymer lights sometimes not appearing after the player dies and respawns

    TerminX d595a39 written 20 Aug 2021 FixEngine
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  • skip drawing sprites in textured view if the sector is grayed out

    TerminX b4d1041 written 18 Aug 2021 Engine
  • use bitmap_set/bitmap_test in cansee()

    TerminX 0ffad64 written 24 Jul 2021 Engine
  • use array notation instead of pointer arithmetic for dereferences of actor execptr

    TerminX 6467e6f written 20 Jul 2021 Fix
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July 2021 1 build · 2 commits

Build 9459

1 Jul 2021 · 2 commits · 1 author GIT
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  • don't attempt to decode animation frames at offsets beyond the end of the current page

    TerminX a29f243 1 Jul, 02:29
  • make MenuAnimation_t start member uint32_t, remove menu animation reset hacks from demo playback

    TerminX 184e64e written 30 Jun 2021

June 2021 7 builds · 125 commits

Build 9449

29 Jun 2021 · 4 commits · 1 author GIT
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Build 9441

28 Jun 2021 · 46 commits · 1 author GIT
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Build 9391

8 Jun 2021 · 9 commits · 1 author GIT
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  • fix warnings in EDUKE32_STANDALONE build

    TerminX 189ed29 written 6 Jun 2021 Fix
  • General

    Amend library build instructions to specify --disable-libc for SDL and remove instructions for SDL_mixer

    TerminX 7784da2 written 6 Jun 2021
  • update SDL to e13b43ac on Windows

    TerminX b0b2ac9 written 6 Jun 2021 Engine
  • move player jumping_counter check

    TerminX dec2f8b written 6 Jun 2021
  • MASTERSWITCH counting down before activation blocks re-triggering switches

    TerminX 33d4dc3 written 13 May 2021
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Build 9382

4 Jun 2021 · 61 commits · 1 author GIT
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January 2021 1 build · 3 commits