EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2019 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 121 builds · 733 commits

Export CSV
Display options
Commit details:

September 2019 12 builds · 61 commits

Build 8087

7 Sep 2019 · 12 commits · 1 author SVN
Open build
  • General

    Fix relative aligned floor/ceiling texture wiggling

    TerminX r8087 7 Sep, 18:01 Fix
    Show details

    Patch from Nuke.YKT.

  • General

    Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D

    TerminX r8086 7 Sep, 18:01
  • General

    More A_RadiusDamage() work

    TerminX r8085 7 Sep, 18:01
  • General

    Add borderless windowed mode options to menu

    TerminX r8084 7 Sep, 18:01
  • General

    EDUKE32_STANDALONE crap

    TerminX r8083 7 Sep, 18:01
Open the build to see all 12 commits

Build 8075

2 Sep 2019 · 3 commits · 1 author SVN
Open build
  • General

    At some point these two lines got removed from CON_IFCANSHOOTTARGET

    TerminX r8075 2 Sep, 21:09
  • General

    Flat parallax skies in Polymost

    TerminX r8074 2 Sep, 21:09 Engine
    Show details

    Patch from Nuke.YKT.

  • General

    Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime

    TerminX r8073 2 Sep, 21:09

Build 8072

1 Sep 2019 · 8 commits · 1 author SVN
Open build
  • General

    Align cache1d memory blocks to system page size

    TerminX r8072 1 Sep, 22:55
  • General

    Use multiples of 5 for the HUD scale option and cap the range at 50-100

    TerminX r8071 1 Sep, 22:55
  • General

    uint64_t in G_FPSLimit()

    TerminX r8070 1 Sep, 22:55
  • General

    Use integer math for Polymost rotatesprite

    TerminX r8069 1 Sep, 22:55 Engine
    Show details

    Patch from Nuke.YKT.

  • General

    Allow up to fov 140 from console

    TerminX r8068 1 Sep, 22:55
Open the build to see all 8 commits

August 2019 29 builds · 91 commits

Build 8063

29 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 Aug, 13:06

Build 8062

29 Aug 2019 · 5 commits · 1 author SVN
Open build
  • General

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 Aug, 12:01 Fix
    Show details

    Patch from Nuke.YKT.

  • General

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 Aug, 12:00
  • General

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 Aug, 12:00 Fix
    Show details

    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • General

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 Aug, 12:00
    Show details

    Now bound to C by default.

  • General

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 Aug, 12:00

Build 8057

28 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Rework crouch toggle

    TerminX r8057 28 Aug, 22:15
    Show details

    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • General

    clockticks header fix

    TerminX r8056 28 Aug, 22:15 Fix

Build 8051

27 Aug 2019 · 8 commits · 3 authors SVN
Open build
  • General

    Fix W_GCC_9 in Common.mak

    TerminX r8049 written 26 Aug 2019 Fix
  • General

    Ultra minor clipping stuff

    TerminX r8048 written 26 Aug 2019
  • General

    Don't consider CLIPCURBHEIGHT for ceiling clipping

    TerminX r8047 written 26 Aug 2019
  • General

    This should be MAXSECTORS

    TerminX r8046 written 26 Aug 2019
  • General

    Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs

    TerminX r8045 written 26 Aug 2019
Open the build to see all 8 commits

Build 8036

16 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    I impress myself sometimes

    TerminX r8036 16 Aug, 08:57
  • General

    Reduce stencil buffer size

    TerminX r8035 16 Aug, 08:57 Fix
    Show details

    Revert if it causes issues in anything.

Build 8034

16 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 Aug, 05:05 Engine
  • General

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 Aug, 05:05
  • General

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 Aug, 05:05

Build 8031

16 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 Aug, 02:11
    Show details

    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

Build 8030

15 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 Aug, 21:58
  • General

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 Aug, 21:58
  • General

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 Aug, 21:58

Build 8022

15 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add option to disable the game side framerate limiter back into the menu

    TerminX r8022 15 Aug, 09:57
  • General

    Add toggle for always run back to the menu

    TerminX r8021 15 Aug, 09:57
  • General

    Fix borderless windowed fullscreen mode

    TerminX r8020 15 Aug, 09:57 Fix

Build 8003

14 Aug 2019 · 3 commits · 1 author SVN
Open build
  • General

    This should be enough for SDL controller hotplug support but I haven't tested it

    TerminX r8003 14 Aug, 07:26
  • General

    This timing stuff actually works

    TerminX r8002 14 Aug, 07:26 Fix
    Show details

    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

  • General

    Call A_GetZLimits() for sprites in the map at load time

    TerminX r8001 14 Aug, 07:26 Engine