EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2018 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 63 builds · 461 commits

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September 2018 5 builds · 19 commits

Build 6976

3 Sep 2018 · 1 commit · 1 author SVN
Open build
  • General

    Replace a bunch of fall-through comments with our fallthrough__ macro.

    TerminX r6976 3 Sep, 22:57

Build 6975

1 Sep 2018 · 6 commits · 1 author SVN
Open build
  • General

    Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds

    TerminX r6975 1 Sep, 12:36
  • General

    Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.

    TerminX r6974 1 Sep, 12:36 Fix
  • General

    Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet

    TerminX r6973 1 Sep, 12:36
  • General

    Xmalloc() -> Xrealloc() in C_AllocProjectile()

    TerminX r6972 1 Sep, 12:36
  • General

    Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set

    TerminX r6971 1 Sep, 12:36 Engine
Open the build to see all 6 commits

August 2018 1 build · 6 commits

July 2018 3 builds · 9 commits

Build 6959

29 Jul 2018 · 2 commits · 1 author SVN
Open build
  • echo successful script commands invoked from the console with "do" back to the console in green to indicate success.

    TerminX r6959 29 Jul, 12:31
  • General

    "Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."

    TerminX r6958 29 Jul, 12:31

Build 6957

26 Jul 2018 · 2 commits · 1 author SVN
Open build
  • General

    Cheap fix for load game menu crash

    TerminX r6957 26 Jul, 09:34 Fix
  • General

    Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()

    TerminX r6956 26 Jul, 09:33

Build 6945

20 Jul 2018 · 5 commits · 1 author SVN
Open build
  • General

    MSVC build fix

    TerminX r6945 20 Jul, 17:18 Fix
  • General

    Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out

    TerminX r6944 20 Jul, 17:18
  • General

    CON_SWITCH maintenance

    TerminX r6943 20 Jul, 17:18
  • General

    EDUKE32_STANDALONE stuff

    TerminX r6942 20 Jul, 17:18
  • General

    Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)

    TerminX r6941 20 Jul, 17:17

June 2018 7 builds · 17 commits

Build 6935

30 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands

    TerminX r6935 30 Jun, 21:51
  • General

    Reduce default snd_numvoices to 64 and reduce max to 128

    TerminX r6934 30 Jun, 21:51

Build 6930

23 Jun 2018 · 3 commits · 1 author SVN
Open build
  • General

    Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back

    TerminX r6930 23 Jun, 17:55 FixEngine
  • General

    Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.

    TerminX r6929 23 Jun, 17:55 FixEngine
  • General

    Use aligned memory allocation for GL surface

    TerminX r6928 23 Jun, 17:55

Build 6927

20 Jun 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 Jun, 21:12 FixEngine

Build 6926

14 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix inclusion of sdl_inc.h in Duke3D's config.cpp

    TerminX r6926 14 Jun, 14:25 Fix
  • General

    Fix error with initputs symbol when linking the Build tools in some environments

    TerminX r6925 14 Jun, 14:25 Fix

Build 6914

9 Jun 2018 · 5 commits · 1 author SVN
Open build
  • General

    Fix conveyor belt speed in IM, but not Duke because it breaks gameplay

    TerminX r6914 9 Jun, 13:36 Fix
  • General

    Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN

    TerminX r6913 9 Jun, 13:36
  • General

    Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()

    TerminX r6912 9 Jun, 13:36
  • General

    Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE

    TerminX r6911 9 Jun, 13:36 Engine
  • General

    Rework SE26 movement to function more like SE14 than SE24

    TerminX r6910 9 Jun, 13:36

Build 6909

5 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix issues with running the game fullscreen on Windows 10 with high DPI setups

    TerminX r6909 5 Jun, 14:59 Fix
  • General

    Fix SFLAG_WAKEUPBADGUYS

    TerminX r6908 5 Jun, 14:59 Fix

May 2018 3 builds · 6 commits

Build 6895

22 May 2018 · 2 commits · 1 author SVN
Open build
  • General

    Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.

    TerminX r6895 22 May, 12:03 CON
  • CON

    make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map

    TerminX r6894 22 May, 12:03 FixEngineCON

Build 6878

4 May 2018 · 3 commits · 1 author SVN
Open build
  • General

    Ignore cache size setting in .cfg if the value is less than the hard-coded default

    TerminX r6878 4 May, 15:42
  • General

    Very light sound cleanup

    TerminX r6877 4 May, 15:42
  • General

    Add quick save and quick load to the keyboard configuration menu

    TerminX r6876 4 May, 15:42

April 2018 12 builds · 72 commits

Build 6865

29 Apr 2018 · 2 commits · 1 author SVN
Open build
  • General

    Direct cache1d error messages to log instead of stdout

    TerminX r6865 29 Apr, 10:20
  • General

    Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit

    TerminX r6864 29 Apr, 10:20

Build 6863

29 Apr 2018 · 1 commit · 1 author SVN
Open build
  • second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool

    TerminX r6863 29 Apr, 10:20 Engine