EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2016 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 36 builds · 162 commits

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Commit details:

February 2016 7 builds · 24 commits

Build 5606

1 Feb 2016 · 1 commit · 1 author SVN
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  • General

    Pause and resume sounds instead of just stopping them when opening menus or pausing the game.

    TerminX r5606 1 Feb, 22:39

Build 5605

1 Feb 2016 · 8 commits · 1 author SVN
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Open the build to see all 8 commits

January 2016 9 builds · 40 commits

Build 5595

27 Jan 2016 · 2 commits · 1 author SVN
Open build
  • General

    Cheap hack to let Mapster32 read the visibility parameter from gamestartup when parsing the CONs for sound definitions.

    TerminX r5595 27 Jan, 02:06 Engine
  • General

    Fix switch/case regressions introduced in r5577.

    TerminX r5594 27 Jan, 02:06 Fix

Build 5588

26 Jan 2016 · 4 commits · 1 author SVN
Open build
  • General

    "4 spaces originally

    TerminX r5588 26 Jan, 23:26
    Show details

    2 spaces now 0 idea how that even happened"

  • General

    Fix problem with C-CON sector and wall structure access. Oops.

    TerminX r5587 26 Jan, 23:16 FixEngineCON
  • General

    Minor cleanup. DONT_BUILD.

    TerminX r5586 26 Jan, 23:16
  • General

    Fix issue with the info message for toggling floor texture expansion bit in Mapster32 only reading the value from the sector's ceiling instead of what you were actually pointing at.

    TerminX r5585 26 Jan, 23:16 FixEngine

Build 5548

10 Jan 2016 · 16 commits · 1 author SVN
Open build
  • General

    I'm either clever, or an idiot. Or both.

    TerminX r5548 10 Jan, 21:06
  • General

    Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr.

    TerminX r5547 10 Jan, 21:06 Fix
  • General

    Use XXH64 functions for editor undo/redo when building for 64-bit.

    TerminX r5546 10 Jan, 21:06
  • General

    Fix some ENet const issues. DONT_BUILD.

    TerminX r5545 10 Jan, 21:05 Fix
  • General

    Update ENet to v1.3.13. DONT_BUILD.

    TerminX r5544 10 Jan, 21:05
Open the build to see all 16 commits

Build 5513

6 Jan 2016 · 2 commits · 1 author SVN
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  • General

    Alter VM_ScriptInfo() to take a ptr to the script to disassemble, and dump disassembly to the log at startup when an internal compiler error occurs.

    TerminX r5513 6 Jan, 19:30
  • General

    Minor change to some gamevar warnings. DONT_BUILD.

    TerminX r5512 6 Jan, 19:30 CON

Build 5511

6 Jan 2016 · 5 commits · 1 author SVN
Open build
  • General

    Fix CON compiler errors. Me no smart.

    TerminX r5511 6 Jan, 19:29 FixCON
  • General

    Remove unused and utterly useless GAMEVAR_SECRET flag.

    TerminX r5510 6 Jan, 19:29
  • General

    Fix warnings. DONT_BUILD.

    TerminX r5509 6 Jan, 19:29 Fix
  • General

    Get constified

    TerminX r5508 6 Jan, 19:29
  • General

    Fix a major bug where "enda" could be used to terminate an event, resulting in all kinds of issues.

    TerminX r5507 6 Jan, 19:29 Fix

Build 5506

3 Jan 2016 · 5 commits · 1 author SVN
Open build
  • General

    Get rid of a bunch of useless comments.

    TerminX r5506 3 Jan, 12:07
  • General

    Misc cleanup, add shorthand versions of getplayer, getactor, etc.

    TerminX r5505 3 Jan, 12:07 CON
  • General

    Fix MSVC warning. DONT_BUILD.

    TerminX r5504 3 Jan, 12:07 Fix
  • General

    No longer link to GOG.com when no game data is found. :(

    TerminX r5503 3 Jan, 12:07
  • General

    Treat "[]" as "[THISACTOR]" when accessing structure members through CON.

    TerminX r5502 3 Jan, 12:07 CON

Build 5501

1 Jan 2016 · 3 commits · 1 author SVN
Open build
  • General

    Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.

    TerminX r5501 1 Jan, 17:56 CON
  • General

    Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages

    TerminX r5500 1 Jan, 17:56 CON
  • General

    Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.

    TerminX r5499 1 Jan, 17:56 CON
    Show details

    This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.