EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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October 2019 5 builds · 114 commits

Build 8248

21 Oct 2019 · 1 commit · 1 author SVN
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  • General

    Fix keyboard layout change console message and make sure windowsPlatformCleanup() gets called from uninitsystem()

    TerminX r8248 21 Oct, 06:56 Fix

Build 8247

21 Oct 2019 · 7 commits · 1 author SVN
Open build
  • General

    I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes

    TerminX r8247 21 Oct, 04:27 Engine
  • General

    Use stat() instead of fopen() to detect existing files when saving screenshots

    TerminX r8246 21 Oct, 04:27
  • General

    This helps the player not fall off of the edges of certain types of moving sectors as easily

    TerminX r8245 written 20 Oct 2019 Engine
  • General

    Don't activate gamefunc_Toggle_Crouch if cheat_phase is non-zero

    TerminX r8244 written 20 Oct 2019
  • General

    This fixes most issues with the player clipping through the walls of rotating sectors

    TerminX r8243 written 20 Oct 2019 FixEngine
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Build 8240

20 Oct 2019 · 6 commits · 1 author SVN
Open build
  • General

    Boost OPL3 output to about the level of WinMM

    TerminX r8240 20 Oct, 04:41
  • General

    Retain friendly names for audiolib drivers disabled at compile time

    TerminX r8239 20 Oct, 04:41
  • General

    Add mus_al_additive to control the behavior mentioned in r8232 and rename mus_adlibstereo to mus_al_stereo

    TerminX r8238 20 Oct, 04:41
  • General

    Better stereo suppport in OPL3 emulator

    TerminX r8237 20 Oct, 04:41
    Show details

    Patch from Nuke.YKT

  • General

    Fix issue with tempo when changing back and forth between OPL3 and WinMM MIDI output

    TerminX r8236 20 Oct, 04:41 Fix
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Build 8234

19 Oct 2019 · 5 commits · 1 author SVN
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  • General

    Apparently, a long while back when I limited snd_numvoices to 128 I forgot to change the menu to reflect it

    TerminX r8234 19 Oct, 20:13
  • General

    Fix mus_adlibstereo

    TerminX r8233 19 Oct, 20:13 Fix
  • General

    Revert a copy/paste error fix in the AdLib code because the fixed version doesn't work right with the timbres Blood ships with

    TerminX r8232 19 Oct, 19:40 Fix
  • General

    Fix AdLib timbre loading

    TerminX r8231 19 Oct, 19:28 Fix
  • General

    Fix min/max values for audiolib cvars

    TerminX r8230 19 Oct, 19:28 Fix

Build 8229

19 Oct 2019 · 95 commits · 1 author SVN
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  • General

    I thought this would work but I'm stupid :D

    TerminX r8229 19 Oct, 17:18
  • General

    Tweak the priority classes set by win_priorityclass

    TerminX r8228 19 Oct, 16:49
  • General

    Fix issue causing maps to sometimes fail to load

    TerminX r8227 19 Oct, 16:48 Fix
  • General

    Band-aid fix an issue with the tile packer preventing MSVC builds from working

    TerminX r8226 19 Oct, 16:48 Fix
  • General

    Prefer uint32_t over unsigned int

    TerminX r8225 19 Oct, 16:48
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September 2019 12 builds · 61 commits

Build 8130

19 Sep 2019 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value

    TerminX r8130 19 Sep, 07:55 Fix

Build 8129

19 Sep 2019 · 4 commits · 1 author SVN
Open build
  • General

    EDUKE32_STANDALONE does, however, need this

    TerminX r8129 19 Sep, 05:02
  • General

    EDUKE32_STANDALONE doesn't need this

    TerminX r8128 19 Sep, 05:02
  • General

    "digital axis shit based on mouse movement should be eliminated"

    TerminX r8127 19 Sep, 05:02
  • General

    Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo

    TerminX r8126 19 Sep, 05:02

Build 8125

17 Sep 2019 · 2 commits · 1 author SVN
Open build
  • General

    Remove the EDUKE32_STANDALONE guards from around the definition of EVENT_CAPIR (but not the implementation)

    TerminX r8125 17 Sep, 23:10 CON
  • General

    Remove "VWCONTROLLER" stuff from voidwrap

    TerminX r8124 17 Sep, 23:10
    Show details

    This API has already been deprecated by Steam, and we have SDL2 controller support now. Anything we might need to interact with Steam for regarding controllers can be done through the ISteamInput interface that is currently supported in the SDK.

Build 8122

16 Sep 2019 · 2 commits · 1 author SVN
Open build
  • General

    Linux voidwrap build fixes

    TerminX r8122 16 Sep, 22:36 Fix
  • General

    Drop .0 extension from libvoidwrap_steam.so

    TerminX r8121 16 Sep, 22:36
    Show details

    Filenames with ABI versioning information are generally used for actual shared libraries that get installed system-wide and potentially upgraded independently from the binaries that utilize them, but this is local stuff that only ever sits in a directory with the binary that needs it.

Build 8120

16 Sep 2019 · 21 commits · 1 author SVN
Open build
  • General

    Statically link voidwrap with the CRT to drop the dependency on VCRUNTIME140.dll and friends

    TerminX r8120 16 Sep, 20:21
  • General

    This should help with some of the player movement fuckery

    TerminX r8119 16 Sep, 20:21 Fix
    Show details

    This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

  • General

    Fix bugged height check in cliptestsector()

    TerminX r8118 16 Sep, 20:21 Fix
  • General

    This fixes the shrinker in E1L4

    TerminX r8117 16 Sep, 20:21 Fix
    Show details

    I wonder what it breaks! :D

  • General

    Silence dogshit -Wcast-function-type warning

    TerminX r8116 16 Sep, 20:21
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Build 8099

16 Sep 2019 · 2 commits · 1 author SVN
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  • General

    Eliminate another goofy holdover from the old version of A_RadiusDamage()

    TerminX r8099 16 Sep, 20:20
  • General

    Add missing abs() call to z check before EVENT_JUMP

    TerminX r8098 16 Sep, 20:19 CON

Build 8087

7 Sep 2019 · 12 commits · 1 author SVN
Open build
  • General

    Fix relative aligned floor/ceiling texture wiggling

    TerminX r8087 7 Sep, 18:01 Fix
    Show details

    Patch from Nuke.YKT.

  • General

    Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D

    TerminX r8086 7 Sep, 18:01
  • General

    More A_RadiusDamage() work

    TerminX r8085 7 Sep, 18:01
  • General

    Add borderless windowed mode options to menu

    TerminX r8084 7 Sep, 18:01
  • General

    EDUKE32_STANDALONE crap

    TerminX r8083 7 Sep, 18:01
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Build 8075

2 Sep 2019 · 3 commits · 1 author SVN
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  • General

    At some point these two lines got removed from CON_IFCANSHOOTTARGET

    TerminX r8075 2 Sep, 21:09
  • General

    Flat parallax skies in Polymost

    TerminX r8074 2 Sep, 21:09 Engine
    Show details

    Patch from Nuke.YKT.

  • General

    Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime

    TerminX r8073 2 Sep, 21:09

Build 8072

1 Sep 2019 · 8 commits · 1 author SVN
Open build
  • General

    Align cache1d memory blocks to system page size

    TerminX r8072 1 Sep, 22:55
  • General

    Use multiples of 5 for the HUD scale option and cap the range at 50-100

    TerminX r8071 1 Sep, 22:55
  • General

    uint64_t in G_FPSLimit()

    TerminX r8070 1 Sep, 22:55
  • General

    Use integer math for Polymost rotatesprite

    TerminX r8069 1 Sep, 22:55 Engine
    Show details

    Patch from Nuke.YKT.

  • General

    Allow up to fov 140 from console

    TerminX r8068 1 Sep, 22:55
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August 2019 29 builds · 91 commits

Build 8063

29 Aug 2019 · 1 commit · 1 author SVN
Open build
  • General

    Support fullscreening to the correct display in multiple monitor configurations

    TerminX r8063 29 Aug, 13:06

Build 8062

29 Aug 2019 · 5 commits · 1 author SVN
Open build
  • General

    Fix critical TROR map corruption bug in the editor

    TerminX r8062 29 Aug, 12:01 Fix
    Show details

    Patch from Nuke.YKT.

  • General

    More gamefunc_Toggle_Crouch improvements

    TerminX r8061 29 Aug, 12:00
  • General

    Fix SDL borderless windowed mode for real this time

    TerminX r8060 29 Aug, 12:00 Fix
    Show details

    Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

  • General

    Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair

    TerminX r8059 29 Aug, 12:00
    Show details

    Now bound to C by default.

  • General

    Use a sound's volume offset parameter as the max distance if the explosion flag is set

    TerminX r8058 29 Aug, 12:00

Build 8057

28 Aug 2019 · 2 commits · 1 author SVN
Open build
  • General

    Rework crouch toggle

    TerminX r8057 28 Aug, 22:15
    Show details

    This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

  • General

    clockticks header fix

    TerminX r8056 28 Aug, 22:15 Fix