EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2010 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 44 build · 72 commit

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Dicembre 2010 2 build · 2 commit

Novembre 2010 1 build · 1 commit

Settembre 2010 1 build · 1 commit

Build 1707

14 set 2010 · 1 commit · 1 autore SVN
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  • Generale

    Automatically name savegames based on the map name instead of canceling the save if no name is entered

    TerminX r1707 14 set, 11:19

Agosto 2010 5 build · 11 commit

Build 1694

13 ago 2010 · 1 commit · 1 autore SVN
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    don't link build utils to all the libs needed for the actual engine itself

    TerminX r1694 scritto il 12 ago 2010 Engine

Build 1689

7 ago 2010 · 6 commit · 1 autore SVN
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  • Generale

    Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer

    TerminX r1689 7 ago, 16:15 FixEngine
  • Generale

    Possibly fix another weird crash

    TerminX r1688 7 ago, 16:14 Fix
  • Generale

    This is not my day. >:

    TerminX r1687 7 ago, 16:06
  • Generale

    I am an idiot

    TerminX r1686 7 ago, 15:59
  • Generale

    Another 64-bit crash fix

    TerminX r1685 7 ago, 15:52 Fix
Apri la build per vedere tutti i 6 commit

Luglio 2010 7 build · 7 commit

Build 1676

26 lug 2010 · 1 commit · 1 autore SVN
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    Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

    TerminX r1676 26 lug, 15:36 FixEngine

Build 1665

3 lug 2010 · 1 commit · 1 autore SVN
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    Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

    TerminX r1665 3 lug, 01:53 FixEngineCON
    Mostra dettagli

    Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686

Giugno 2010 4 build · 5 commit

Build 1662

26 giu 2010 · 1 commit · 1 autore SVN
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    Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.

    TerminX r1662 26 giu, 01:51 FixEngine

Build 1660

22 giu 2010 · 1 commit · 1 autore SVN
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    This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.

    TerminX r1660 22 giu, 21:20 FixEngine

Build 1659

22 giu 2010 · 2 commit · 1 autore SVN
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  • Generale

    Oops, forgot a file from ENet 1.3.0

    TerminX r1659 22 giu, 14:59 Fix
  • Generale

    rotatesprite and multivoc have a rape baby

    TerminX r1658 22 giu, 14:50
    Mostra dettagli

    No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.