EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2019 29 build · 91 commit

Build 8036

16 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    I impress myself sometimes

    TerminX r8036 16 ago, 08:57
  • Generale

    Reduce stencil buffer size

    TerminX r8035 16 ago, 08:57 Fix
    Mostra dettagli

    Revert if it causes issues in anything.

Build 8034

16 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Ignore cstat 32768 sprites in map view

    TerminX r8034 16 ago, 05:05 Engine
  • Generale

    Tweak weapon autoswitch menu option text

    TerminX r8033 16 ago, 05:05
  • Generale

    Don't spawn TRANSPORTERSTAR if FURY

    TerminX r8032 16 ago, 05:05

Build 8031

16 ago 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Add r_swapcomplete cvar to control what happens after SDL_GL_SwapWindow()

    TerminX r8031 16 ago, 02:11
    Mostra dettagli

    0: do nothing 1: glFinish() 2: busy loop until currentVBlankInterval 3: glFlush()

Build 8030

15 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add console/log output for when the player is killed by various internal things, to aid in debugging

    TerminX r8030 15 ago, 21:58
  • Generale

    Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()

    TerminX r8029 15 ago, 21:58
  • Generale

    if out the in_mousebias and in_mousedeadzone cvars

    TerminX r8028 15 ago, 21:58

Build 8022

15 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add option to disable the game side framerate limiter back into the menu

    TerminX r8022 15 ago, 09:57
  • Generale

    Add toggle for always run back to the menu

    TerminX r8021 15 ago, 09:57
  • Generale

    Fix borderless windowed fullscreen mode

    TerminX r8020 15 ago, 09:57 Fix

Build 8003

14 ago 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    This should be enough for SDL controller hotplug support but I haven't tested it

    TerminX r8003 14 ago, 07:26
  • Generale

    This timing stuff actually works

    TerminX r8002 14 ago, 07:26 Fix
    Mostra dettagli

    It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

  • Generale

    Call A_GetZLimits() for sprites in the map at load time

    TerminX r8001 14 ago, 07:26 Engine

Build 7976

13 ago 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Replace separate timer implementations in SDL and Winlayer with a shared implementation based on std::chrono

    TerminX r7976 13 ago, 07:44
  • Generale

    There's no way this is correct.

    TerminX r7975 13 ago, 07:44
  • Generale

    Name fix, I guess?

    TerminX r7974 13 ago, 07:44 Fix
  • Generale

    Fix remaining casts to vec2_t/vec3_t

    TerminX r7973 13 ago, 07:44 Fix

Build 7955

11 ago 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Fix bug where "standing" on top of a sprite structure underwater would cause the player to act as if they were no longer underwater

    TerminX r7955 11 ago, 20:15 FixEngine
  • Generale

    Another attempt at improving/fixing the fps limiter

    TerminX r7954 11 ago, 20:15 Fix
  • Generale

    Add automapping var to Gv_RefreshPointers()

    TerminX r7953 11 ago, 20:15
  • Generale

    Better behaved falling actors

    TerminX r7952 11 ago, 20:15
  • Generale

    Change actor/player context of EVENT_SCREEN

    TerminX r7951 11 ago, 20:15 CON
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Build 7937

9 ago 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    M-M-M-MUTEX MADNESS

    TerminX r7937 9 ago, 02:28
  • Generale

    Remove lockclock from mapstates

    TerminX r7936 9 ago, 02:28
  • Generale

    Improve frame limiter logic

    TerminX r7935 9 ago, 02:28
  • Generale

    Run savegame events as myconnectindex instead of screenpeek

    TerminX r7934 9 ago, 02:28 Fix
    Mostra dettagli

    This doesn't really matter right now, but it's wrong.

  • Generale

    Happier try_facespr_intersect()

    TerminX r7933 9 ago, 02:28
    Mostra dettagli

    I'm prejudiced against 30-line functions with statements nested 5 levels deep.

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Build 7922

7 ago 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Reverse the order video modes are sorted in

    TerminX r7922 7 ago, 18:49
  • Generale

    Tweak the fatal engine initialization error and game already running dialog boxes a bit

    TerminX r7921 7 ago, 18:48 Engine

Build 7918

7 ago 2019 · 16 commit · 1 autore SVN
Apri la build
  • Generale

    Audiolib housekeeping

    TerminX r7918 7 ago, 15:44
  • Generale

    Use a LUT instead of a switch to handle choosing which audiolib mixer function to use for a voice

    TerminX r7917 7 ago, 15:44
  • Generale

    Polymost projection changes to correct the perspective in widescreen and ultrawide resolutions.

    TerminX r7916 7 ago, 15:44 Engine
    Mostra dettagli

    Patch from Nuke.YKT and Fox.

  • Generale

    Sound cleanups

    TerminX r7915 7 ago, 15:44
  • Generale

    New feature: combine SF_GLOBAL and SF_DTAG definesound flags to get Duke3D explosion sound behavior

    TerminX r7914 7 ago, 15:44
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Build 7884

3 ago 2019 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Oops

    TerminX r7884 3 ago, 19:52 Fix
  • Generale

    Fix crashes when passing invalid variable names to a couple of debugging commands in the console

    TerminX r7883 3 ago, 19:52 Fix
  • Generale

    Don't attempt to draw TILE_LOADSHOT unless it's already in memory

    TerminX r7882 3 ago, 19:52
    Mostra dettagli

    This works around a flaw in the .ext loading logic that I don't have time to debug right now.

  • Generale

    Fix automapping not working when looking at the textured map mode

    TerminX r7881 3 ago, 19:52 Fix
  • Generale

    Skip drawing invalid polygons in polymost_drawpoly()

    TerminX r7880 3 ago, 19:52
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