EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2013 4 build · 5 commit

Build 4063

14 set 2013 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Clear GL depth buffer before drawing a frame in Polymost. This should fix the issue with skies in the Duke64 TC.

    TerminX r4063 14 set, 10:59 FixEngine
  • Generale

    Add support for "orig_sizex" and "orig_sizey" parameters to "texture" block in def files. This is the same as using "dummytile" before defining a texture. Needed for compatibility with the .def files from Megaton, not because I like arbitrarily adding extranneous shit. :p

    TerminX r4062 14 set, 10:58

Agosto 2013 6 build · 28 commit

Build 4041

30 ago 2013 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Update Windows application manifests to allow GetVersionEx() to return Windows 8.1 on systems running Windows 8.1. Microsoft is pretty stupid sometimes. :/

    TerminX r4041 30 ago, 21:58
  • Generale

    Update the info displayed in the "details" tab of the application properties dialog in Windows--change copyright date to 2013, update Duke Nukem trademark ownership from Apogee Software, Ltd to Gearbox Software, LLC

    TerminX r4040 30 ago, 21:57

Build 4039

24 ago 2013 · 3 commit · 1 autore SVN
Apri la build

Build 4028

20 ago 2013 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Slightly tweak r_usetileshades 1 visibility weighting. It's still not right (and it's impossible to ever truly be right) but at least things aren't pitch black now. I considered changing r_usetileshades to default to 2, but there are some areas where mode 2 is also noticeably darker than it should be... the exit area of E1L1 is a prime example.

    TerminX r4028 20 ago, 14:49
  • Generale

    Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.

    TerminX r4027 20 ago, 14:49

Build 3997

7 ago 2013 · 18 commit · 1 autore SVN
Apri la build
  • Generale

    Enable ATI FBO color attachment workaround for Intel as well. Fixes some HD4000 issues.

    TerminX r3997 7 ago, 07:29 Fix
  • Generale

    Fix net.h, dunno why MSVC accepts functions that don't match their prototypes without complaining... :p

    TerminX r3996 7 ago, 07:29 Fix
  • Generale

    Revert "Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right."

    TerminX r3995 scritto il 6 ago 2013 Fix
    Mostra dettagli
    Annulla
    9a2617e
  • Generale

    Factor some duplicate code into Net_SpawnPlayer(), adjust Net_ExtractPlayerUpdate() a bit.

    TerminX r3994 scritto il 6 ago 2013
  • Generale

    Implement a master volume control that functions separately from the sound effect and music volume controls. This is important because it allows waveform based music (like the SC-55 music pack, etc.) to play back at a louder volume than the sound effects if the end user so desires.

    TerminX r3993 scritto il 6 ago 2013
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Giugno 2013 4 build · 10 commit

Build 3903

27 giu 2013 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Add a few defined constants for commonly used weapon_pos values

    TerminX r3903 27 giu, 16:04
  • Generale

    Rename getinput() to P_GetInput(), add bounds checking for a few arrays used for weapon drawing that use kickback_pic as an index.

    TerminX r3902 27 giu, 16:04
  • Generale

    Make P_PalFrom() static inline in player.h as the whole function is just 4 assignments

    TerminX r3901 27 giu, 16:04
  • Generale

    MSVC build fix (looks like the compiler version shipped with VS2013 has nearbyintf now...)

    TerminX r3900 27 giu, 16:04 Fix
  • Generale

    Default r_usetileshades to 1 :)

    TerminX r3899 27 giu, 16:03

Build 3885

13 giu 2013 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix 1.3D, sorry guys

    TerminX r3885 13 giu, 14:17 Fix
  • Generale

    Fix up handling of the Duke shareware beta a little bit, and change the dialog that pops up after running the shareware version too many times to take you to Steam instead of GOG (the Steam version is a better deal)

    TerminX r3884 13 giu, 14:17 Fix

Maggio 2013 10 build · 27 commit

Build 3815

25 mag 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes a crash after killing the boss in Duke 0.99 and fixes the issue with WGR2 SVN being detected as 0.99 due to malformed definelevelname statements

    TerminX r3815 25 mag, 13:25 Fix

Build 3803

23 mag 2013 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Add support for shareware 0.99/1.0/1.1, for shits and giggles.

    TerminX r3803 23 mag, 11:28
  • Generale

    MSVC build fix

    TerminX r3802 23 mag, 11:27 Fix
  • Generale

    Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()

    TerminX r3801 23 mag, 11:27
  • Generale

    Support high DPI setups for the startup dialogs on Windows

    TerminX r3800 23 mag, 11:27

Build 3784

16 mag 2013 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.

    TerminX r3784 16 mag, 20:44
  • Generale

    Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars

    TerminX r3783 16 mag, 20:43
  • Generale

    Unify glow and detail texture setup between polymost and mdsprite

    TerminX r3782 16 mag, 20:42 Engine
  • Generale

    Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.

    TerminX r3781 16 mag, 20:42

Build 3769

15 mag 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu

    TerminX r3769 15 mag, 07:53

Build 3768

14 mag 2013 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix a warning and uncomment something I accidentally left commented during testing

    TerminX r3768 14 mag, 19:21 Fix
  • Generale

    Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.

    TerminX r3767 14 mag, 19:20 Engine
  • Generale

    Properly handle shading models with traditional fog when r_usetileshades is also enabled.

    TerminX r3766 14 mag, 19:20
  • Generale

    Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART

    TerminX r3765 14 mag, 19:20