EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Gennaio 2016 9 build · 40 commit

Build 5513

6 gen 2016 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Alter VM_ScriptInfo() to take a ptr to the script to disassemble, and dump disassembly to the log at startup when an internal compiler error occurs.

    TerminX r5513 6 gen, 19:30
  • Generale

    Minor change to some gamevar warnings. DONT_BUILD.

    TerminX r5512 6 gen, 19:30 CON

Build 5511

6 gen 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Fix CON compiler errors. Me no smart.

    TerminX r5511 6 gen, 19:29 FixCON
  • Generale

    Remove unused and utterly useless GAMEVAR_SECRET flag.

    TerminX r5510 6 gen, 19:29
  • Generale

    Fix warnings. DONT_BUILD.

    TerminX r5509 6 gen, 19:29 Fix
  • Generale

    Get constified

    TerminX r5508 6 gen, 19:29
  • Generale

    Fix a major bug where "enda" could be used to terminate an event, resulting in all kinds of issues.

    TerminX r5507 6 gen, 19:29 Fix

Build 5506

3 gen 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Get rid of a bunch of useless comments.

    TerminX r5506 3 gen, 12:07
  • Generale

    Misc cleanup, add shorthand versions of getplayer, getactor, etc.

    TerminX r5505 3 gen, 12:07 CON
  • Generale

    Fix MSVC warning. DONT_BUILD.

    TerminX r5504 3 gen, 12:07 Fix
  • Generale

    No longer link to GOG.com when no game data is found. :(

    TerminX r5503 3 gen, 12:07
  • Generale

    Treat "[]" as "[THISACTOR]" when accessing structure members through CON.

    TerminX r5502 3 gen, 12:07 CON

Build 5501

1 gen 2016 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add "klabs" keyword to CON, to take a gamevar and set it to its absolute value. The internal "inv" function to invert a gamevar's value has also been exposed externally.

    TerminX r5501 1 gen, 17:56 CON
  • Generale

    Add commands added in previous commit to g_keywdate[], clean up a few CON compilation warning messages

    TerminX r5500 1 gen, 17:56 CON
  • Generale

    Adds the following keywords from M32script into CON: shiftvarvarl, shiftvarvarr, ifvarvarle, ifvarvarge, ifvarvarboth, whilevarl, and whilevarvarl.

    TerminX r5499 1 gen, 17:56 CON
    Mostra dettagli

    This also adds the shorthand versions of some commands, like "set" for "setvarvar", "add" for "addvarvar", "ife" for "ifvarvare", etc. There are about 30 of these. Because some of these names may already be used in some projects as variable names, this revision also includes a somewhat large change in variable naming rules: gamevars may now have the same names as CON keywords, with the caveat that the masked keyword is no longer accessible. This results in a warning at compile time but should ensure nobody's project ever stops compiling due to the introduction of new keywords.

Dicembre 2015 2 build · 20 commit

Build 5498

27 dic 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Projectile changes:

    TerminX r5498 27 dic, 18:04 Fix
    Mostra dettagli

    -palette is now set at spawn time, instead of during movement (oops!) -projectiles can no longer hit their owner during their first tic of movement

  • Generale

    Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.

    TerminX r5497 27 dic, 18:04 Fix
  • Generale

    Polymer lighting tweaks, mostly internal.

    TerminX r5496 27 dic, 18:04 Engine

Build 5491

22 dic 2015 · 17 commit · 1 autore SVN
Apri la build
  • Generale

    Fix CLANG warnings

    TerminX r5491 22 dic, 20:06 Fix
  • Generale

    Fix issue with sin/cos CON commands that prevented using the special builtin structure shortcut access vars for input.

    TerminX r5490 22 dic, 20:06 FixCON
  • Generale

    Add vm_player, vm_sprite and vm_distance to get/setuserdef. This controls the sprite and player referenced by things like "THISACTOR", all of the "ifp" conditionals, per-actor gamevar access, etc. This is intended to be used to un-gimp things like EVENT_WORLD.

    TerminX r5489 22 dic, 20:06 EngineCON
  • Generale

    VS solution update. DONT_BUILD.

    TerminX r5488 22 dic, 20:06
  • Generale

    Draw frame at level start after EVENT_LOADPLAYER instead of before.

    TerminX r5487 22 dic, 20:06 CON
Apri la build per vedere tutti i 17 commit

Ottobre 2015 5 build · 25 commit

Build 5407

23 ott 2015 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Fix cstat 1024 with Polymer

    TerminX r5407 23 ott, 16:00 FixEngine
  • Generale

    Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.

    TerminX r5406 23 ott, 16:00
    Mostra dettagli

    This also adds a menu option to control r_pr_lighting.

  • Generale

    Check whether the sprite is a wall, floor, or face sprite when deciding whether to bump it ahead of another entry based on position and owner.

    TerminX r5405 23 ott, 16:00 Engine
  • Generale

    Disable Polymer lights attached to hidden switches.

    TerminX r5404 23 ott, 16:00 Engine
  • Generale

    Improve depth fighting mitigation for floor aligned sprites.

    TerminX r5403 23 ott, 16:00 Engine
Apri la build per vedere tutti i 7 commit

Build 5400

21 ott 2015 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Sprite sorting changes:

    TerminX r5400 21 ott, 12:54 Engine
    Mostra dettagli

    -Sort by owner now occurs only when two sprites have matching x/y coordinates. -Cstat 1024 now activates a special drawing mode that indicates a sprite should be drawn without depth after all other sprites have been drawn. The previous cstat 1024 functionality, an internal hack for shadows cast by models in Polymost, has been moved to bit 1 of a new graphical effects bitfield stored in a tsprite's .extra member.

  • Generale

    Add colmatch to Android Makefile. DONT_BUILD.

    TerminX r5399 21 ott, 12:54
  • Generale

    Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.

    TerminX r5398 21 ott, 12:54 Engine
  • Generale

    Improve the behavior of the BLOODSPLAT family of sprites. This improves the effect so that the blood doesn't stutter when it moves, and no longer occasionally appears to climb back up the wall for a fraction of a second.

    TerminX r5397 21 ott, 12:54 Engine
  • Generale

    Minor cleanup to previous commit. DONT_BUILD.

    TerminX r5396 21 ott, 12:53

Build 5395

20 ott 2015 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    Additional depth fighting mitigation for face sprites

    TerminX r5395 20 ott, 00:15 Engine
  • Generale

    Sort tsprites by owner as a replacement for the sort by statnum removed by Helixhorned a while back. Seems sensible enough...

    TerminX r5394 20 ott, 00:15 Engine
  • Generale

    Fix SE17 warp elevator transition jumps.

    TerminX r5393 20 ott, 00:15 Fix
  • Generale

    Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.

    TerminX r5392 20 ott, 00:15 Fix
  • Generale

    New attempt at fixing the depth fighting with wall and floor-aligned sprites.

    TerminX r5391 20 ott, 00:15 FixEngine
Apri la build per vedere tutti i 8 commit

Build 5387

20 ott 2015 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix saving and loading crosshaircolor, and fix fps counter color when using a palette that doesn't correspond to Duke3D's color indexes.

    TerminX r5387 20 ott, 00:15 Fix
  • Generale

    Add colmatch object to MSVC Makefile. DONT_BUILD.

    TerminX r5386 20 ott, 00:14
  • fix 2d3d mode input issue when sector is -1

    TerminX r5385 20 ott, 00:14 FixEngine

Agosto 2015 1 build · 2 commit

Luglio 2015 10 build · 34 commit

Build 5307

21 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.

    TerminX r5307 21 lug, 19:06 FixEngine

Build 5306

20 lug 2015 · 3 commit · 1 autore SVN
Apri la build
  • fix display of pal 4 sprites in 2d mode.

    TerminX r5306 20 lug, 13:25 FixEngine
  • fix 3d mode status messages being overwritten with position/ang/horiz readouts.

    TerminX r5305 20 lug, 13:25 FixEngine
  • fix unreadable status messages in 3d mode when working with a palette that doesn't align to Duke3d's color layout.

    TerminX r5304 20 lug, 13:25 FixEngine

Build 5302

16 lug 2015 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Mapster32:

    TerminX r5302 16 lug, 17:12 Engine
    Mostra dettagli

    -Improved indication of selections in 2d mode. This includes both highlighted objects and multiple object selection. -2d3d improvements: it's no longer possible to end up with a black view due to the z position being out of range when moving the cursor position to a new area with the right mouse button. -The middle mouse button can now be used in place of the right alt key when selecting sectors, similar to how the left mouse button can be used in place of the right shift key to select points and sprites. -2d mode mouse cursor has been changed to a 1 pixel thick red cross with a shadow instead of a 2 pixel thick red cross with no shadow. This improves visibility when working in textured mode with lava sectors and other textures similar in color. -2d mode palette now changes when working in an underwater sector. -Misc tweaks

  • don't warn about the map being corrupt if the only thing wrong with it is a sector ceilingheinum or floorheinum set without the corresponding bits to enable sloping set. DONT_BUILD.

    TerminX r5301 16 lug, 17:12 FixEngine
  • misc cleanups, support for drawing transparent lines in 2d mode. DONT_BUILD.

    TerminX r5300 16 lug, 17:12 Engine
  • Generale

    Fix warnings

    TerminX r5299 16 lug, 17:12 Fix

Build 5293

11 lug 2015 · 1 commit · 1 autore SVN
Apri la build
  • further 2d mode performance improvements. Sprites are also now displayed with their xrepeat and yrepeat taken into account. It's not perfect yet... needs more "jiggery-pokery"

    TerminX r5293 11 lug, 16:07 Engine

Build 5290

10 lug 2015 · 5 commit · 1 autore SVN
Apri la build
  • 2d mode performance improvements

    TerminX r5290 10 lug, 14:19 Engine
  • improve 2d mode sprite label display. I want to test this further, so this is marked as DONT_BUILD.

    TerminX r5289 10 lug, 00:56 Engine
  • Generale

    Update VS project. DONT_BUILD.

    TerminX r5288 10 lug, 00:56
  • Generale

    Disable FLAC in MSVC builds for now until I have time to build new libraries that are compatible with VS2015. DONT_BUILD.

    TerminX r5287 10 lug, 00:56
  • fix 3d picture-in-picture when editing a map with TROR.

    TerminX r5286 10 lug, 00:56 FixEngine