EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 671 build · 3.294 commit

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Giugno 2017 9 build · 59 commit

Build 6171

9 giu 2017 · 28 commit · 2 autori SVN
Apri la build
  • Generale

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 scritto il 8 giu 2017 FixEngine
  • Generale

    Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6169 scritto il 8 giu 2017 Fix
  • Generale

    Minor optimization

    TerminX r6168 scritto il 8 giu 2017
  • Generale

    Change savegame filenames from dukesav#.esv to save#.esv.

    TerminX r6167 scritto il 8 giu 2017
  • Generale

    The most minor of minor optimizations. DONT_BUILD.

    TerminX r6166 scritto il 8 giu 2017
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Maggio 2017 4 build · 6 commit

Build 6135

18 mag 2017 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 mag, 19:28 FixEngine

Build 6131

16 mag 2017 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix using defined move/ai/action names in switch/case statements

    TerminX r6131 16 mag, 22:46 Fix
  • Generale

    Improve a couple of tagged sector warning messages. DONT_BUILD.

    TerminX r6130 16 mag, 22:46 Engine

Aprile 2017 1 build · 7 commit

Build 6129

23 apr 2017 · 9 commit · 2 autori SVN
Apri la build
  • Generale

    Recognize MacUser shareware demo; data must be renamed from "Duke3D Group" to "duke3d.grp".

    TerminX r6127 23 apr, 21:35
  • Generale

    Base output binary name on APPBASENAME. DONT_BUILD.

    TerminX r6126 23 apr, 21:35
  • Generale

    Potential slight optimization to actor movement.

    TerminX r6125 23 apr, 21:35
  • Generale

    EDUKE32_STANDALONE improvement. DONT_BUILD.

    TerminX r6124 23 apr, 21:35
  • Generale

    Save and restore music position when changing to a map with the same music defined. DONT_BUILD.

    TerminX r6123 23 apr, 21:35
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Febbraio 2017 1 build · 1 commit

Gennaio 2017 1 build · 15 commit

Build 6022

18 gen 2017 · 15 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 gen, 14:23 Fix
  • Generale

    Rename ud.tickrate to ud.showfps internally. DONT_BUILD.

    TerminX r6021 18 gen, 14:23
  • Generale

    Gut most of MACT keyboard.c in favor of stuff in its header (keyboard.h)

    TerminX r6020 18 gen, 14:23
  • Generale

    Inconsequential cleanup. DONT_BUILD.

    TerminX r6019 18 gen, 14:22
  • Generale

    Remove MACT mouse.c. DONT_BUILD.

    TerminX r6018 18 gen, 14:22
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Dicembre 2016 1 build · 2 commit

Novembre 2016 4 build · 14 commit

Build 5946

30 nov 2016 · 8 commit · 2 autori SVN
Apri la build
  • Generale

    Change OSD_CvarModified() to rely on a CVAR_MODIFIED flag set in osdcmd_cvar_set(), instead of merely comparing the current value to the default value. This leaves the storing of the default value (dval in osdcvar_t) in place for use in future features that haven't been programmed yet.

    TerminX r5946 30 nov, 20:06
  • Generale

    Remove camera distance from the calculation for how much to offset sprites to avoid z buffer fighting.

    TerminX r5945 30 nov, 20:06 Engine
  • Generale

    Fixes build error with winlayer. DONT_BUILD.

    TerminX r5939 scritto il 17 nov 2016 Fix
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Build 5938

15 nov 2016 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Support vsync in classic mode (SDL 2.x only), and properly handle failure to enable "adaptive" vsync on systems that don't support it.

    TerminX r5938 15 nov, 13:55
  • Generale

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 nov, 13:55 Fix
  • Generale

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 nov, 13:55 Fix
  • Generale

    Fix menu option for pixel doubling

    TerminX r5935 15 nov, 13:55 Fix
  • Generale

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 nov, 13:55 Fix

Build 5933

14 nov 2016 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 nov, 15:47 FixEngine
  • Generale

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 nov, 15:47 Fix

Build 5931

9 nov 2016 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Add libxmp-lite support to Makefile.msvc.

    TerminX r5931 9 nov, 14:51
  • Generale

    Fix a couple of issues with savemapstate/loadmapstate.

    TerminX r5930 9 nov, 14:51 Fix
  • Generale

    Change default anisotropic filtering setting to the max for the user's system. DONT_BUILD.

    TerminX r5929 9 nov, 14:51
  • Generale

    Support building without a startup window through the Makefile. DONT_BUILD.

    TerminX r5928 9 nov, 14:51

Ottobre 2016 2 build · 9 commit

Build 5925

31 ott 2016 · 9 commit · 2 autori SVN
Apri la build
  • support sprite blending mode and statnum in clipboard.

    TerminX r5925 31 ott, 18:35 Engine
  • Generale

    Remove Menu_MouseWithinBounds() in favor of negating the result of Menu_MouseOutsideBounds().

    TerminX r5924 31 ott, 18:35
  • Generale

    Rename menu functions to what I consider to be more sane names. No other changes.

    TerminX r5923 31 ott, 18:35
  • Generale

    Add menu option to control r_maxfps, default r_maxfps to 60, add cvar for pixel doubling (r_pixeldoubling).

    TerminX r5922 31 ott, 18:35
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Build 5888

9 ott 2016 · 13 commit · 2 autori SVN
Apri la build
  • Generale

    Minor changes to gamevar error handling

    TerminX r5885 scritto il 8 ott 2016 CON
  • Generale

    Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

    TerminX r5884 scritto il 8 ott 2016 Fix
  • Generale

    Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled.

    TerminX r5883 scritto il 8 ott 2016 CON
  • Generale

    Fix MSVC warnings

    TerminX r5882 scritto il 8 ott 2016 Fix
  • Generale

    Potentially speed up drawing md3s with transparency in Polymost

    TerminX r5881 scritto il 8 ott 2016 Engine
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Settembre 2016 5 build · 8 commit