EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2019 17 build · 107 commit

Build 7451

23 mar 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Temporarily comment out r_texfilter cvar definition until filtering works again

    TerminX r7451 23 mar, 17:43
  • Generale

    Further clipmove() improvements to better deal with sector-over-sector

    TerminX r7450 23 mar, 17:43 FixEngine
    Mostra dettagli

    There's still something wrong here, but this at least fixes Duke3D E1L2.

  • Generale

    Fix Duke3D underwater movement speed

    TerminX r7449 23 mar, 17:43 Fix
  • Generale

    Revert change to enemy step heights that wasn't working out

    TerminX r7448 23 mar, 17:43 Fix

Build 7447

21 mar 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix crash in situations where rendering a scene would overrun all of the MAXBUNCHES sized arrays in both classic and polymost

    TerminX r7447 21 mar, 02:28 FixEngine
  • Generale

    Revert "Lower MAXWALLSB"

    TerminX r7446 21 mar, 02:27 Fix
  • Generale

    Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()

    TerminX r7445 21 mar, 02:27 Fix
  • Generale

    Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes

    TerminX r7444 21 mar, 02:27

Build 7442

20 mar 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where controls intentionally bound to no keys would be reset to default at startup

    TerminX r7442 20 mar, 04:24 Fix
  • Generale

    Fix "spriteshadow" on voxels in Polymost

    TerminX r7441 20 mar, 04:24 FixEngine

Build 7437

19 mar 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Bump MAXCLIPNUM to 3072 because IM was still hitting it with 2048

    TerminX r7437 19 mar, 10:10
  • Generale

    This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting

    TerminX r7436 19 mar, 10:10 Fix
  • Generale

    Allow disabling undo in editor 3d mode from cfg file

    TerminX r7435 19 mar, 10:10
  • Generale

    Replace some individual assignments of structure members with whole structure assignments

    TerminX r7434 19 mar, 10:10
  • Generale

    Polymost voxel rendering VBO patch from Nuke

    TerminX r7433 19 mar, 10:10 Engine

Build 7432

19 mar 2019 · 37 commit · 1 autore SVN
Apri la build
  • Generale

    Adjust projection matrix depending on SCISDIST

    TerminX r7432 19 mar, 10:09
  • Generale

    Mapster32 will now load "editor.def" if it exists

    TerminX r7431 19 mar, 10:09 Engine
  • Generale

    Replace hard-coded literal "777" for player crack_time member with preprocessor define

    TerminX r7430 19 mar, 10:09
  • Generale

    EDUKE32_STANDALONE stuff

    TerminX r7429 19 mar, 10:09
  • Generale

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 mar, 10:09 FixEngine
    Mostra dettagli

    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

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Build 7392

4 mar 2019 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Polymost TROR patch from Nuke.YKT--nice!

    TerminX r7392 4 mar, 15:49 Engine
  • Generale

    It looks like this is OK to remove now!

    TerminX r7391 4 mar, 15:49
  • Generale

    Patch from Nuke.YKT to clip Polymost spans to screen borders

    TerminX r7390 4 mar, 15:49 Engine
  • Generale

    Add Nuke.YKT to thanks section in credits and move pogokeen to active developers

    TerminX r7389 4 mar, 15:48
    Mostra dettagli

    This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.

  • Generale

    This seems to help with some polygon drawing issues in Polymost for now

    TerminX r7388 4 mar, 15:48 Engine
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Build 7386

3 mar 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Well, that didn't take long :D

    TerminX r7386 3 mar, 03:15
  • Generale

    Add vfs.cpp and vfs.h to the VS projects

    TerminX r7385 3 mar, 03:15
  • Generale

    I forgot to remove this comment in r7376

    TerminX r7384 3 mar, 03:15
  • Generale

    As if you couldn't already tell from Ion Maiden, I like shitty one liners

    TerminX r7383 3 mar, 03:15
  • Generale

    Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs

    TerminX r7382 3 mar, 03:15
    Mostra dettagli

    However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.

Build 7379

2 mar 2019 · 20 commit · 1 autore SVN
Apri la build
  • Generale

    A curious Polymost optimization from Nuke.YKT

    TerminX r7379 2 mar, 15:22 Engine
    Mostra dettagli

    This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...

  • Generale

    Fix CON issues introduced in r7357 and r7358

    TerminX r7378 2 mar, 15:22 FixCON
  • Generale

    Am I missing something here?

    TerminX r7377 2 mar, 15:22
  • Generale

    Remove reference pointing to vm.pPlayer because it seems incompatible with the new dispatch method

    TerminX r7376 2 mar, 15:22
  • Generale

    This might not be needed anymore after the previous commit

    TerminX r7375 2 mar, 15:21
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Febbraio 2019 8 build · 25 commit

Build 7350

22 feb 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 feb, 10:35 FixEngineCON
    Mostra dettagli

    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

  • Generale

    Clean up a little bit of yxaspect and viewingrange variable cruft in G_DrawRooms()

    TerminX r7349 22 feb, 10:35
  • Generale

    Display value next to FOV slider and allow dropping FOV to 70

    TerminX r7348 22 feb, 10:35

Build 7345

20 feb 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Round computed horiz instead of potentially truncating

    TerminX r7345 20 feb, 16:58
  • Generale

    Scale both mouse axes the same in CONTROL_GetMouseDelta()

    TerminX r7344 20 feb, 16:58

Build 7343

20 feb 2019 · 8 commit · 1 autore SVN
Apri la build
  • Generale

    PI -> fPI

    TerminX r7343 20 feb, 13:33
  • Generale

    Improve vertical mouse aim

    TerminX r7342 20 feb, 13:33
    Mostra dettagli

    This improves vertical mouse aim in two ways: the Y axis is normalized to match the sensitivity of the X axis, and horiz adjustment has been corrected so that the player's pitch is operated on as an angle instead of as the tangent of said angle. Based on a patch from Fox.

  • Generale

    Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not

    TerminX r7341 20 feb, 13:32 Fix
    Mostra dettagli

    This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.

  • Generale

    Increase MAXANGVEL for player input per tic from 512 to 1024

    TerminX r7340 20 feb, 13:32
  • Generale

    atan2 -> atan2f

    TerminX r7339 20 feb, 13:32
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Build 7333

18 feb 2019 · 7 commit · 1 autore SVN
Apri la build
  • Generale

    Fix system memory check

    TerminX r7333 18 feb, 14:02 Fix
  • Generale

    Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar

    TerminX r7332 18 feb, 14:02 Fix
  • Generale

    Fix the automap glitch in the region around the full status bar in Polymost

    TerminX r7331 18 feb, 14:02 FixEngine
  • Generale

    Fix the direction which the shadow is cast in "modern" status bar ammo icon

    TerminX r7330 18 feb, 14:02 Fix
  • Generale

    Patch from Fox:

    TerminX r7329 18 feb, 14:02 FixEngine
    Mostra dettagli

    Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

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