EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2019 29 build · 91 commit

Luglio 2019 20 build · 88 commit

Build 7873

31 lug 2019 · 13 commit · 1 autore SVN
Apri la build
  • Generale

    This adds back in the engine's old automapping feature

    TerminX r7873 31 lug, 23:50 Engine
    Mostra dettagli

    This was removed a long time ago because Duke3D and Shadow Warrior don't use it.

  • Generale

    Make most things in screens.cpp use I_AdvanceTrigger() instead of I_CheckAllInput()

    TerminX r7872 31 lug, 23:50
  • Generale

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 lug, 23:50 Fix
  • Generale

    Don't blow away wall cstat bit 14 for use as a temp flag in the editor

    TerminX r7870 31 lug, 23:50 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Work around an issue with far plane clipping with voxels without mipmaps in software mode

    TerminX r7869 31 lug, 23:50 Engine
    Mostra dettagli

    Patch from Nuke.YKT.

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Build 7860

31 lug 2019 · 6 commit · 1 autore SVN
Apri la build
  • Generale

    Apply "reset object trackers on savegame load" patch

    TerminX r7860 31 lug, 23:50
  • Generale

    Wahhh, I'm MSVC and I cry about applying unary negation to a boolean

    TerminX r7859 31 lug, 23:49
  • Generale

    Fix issue rendering TROR when the camera's z coordinate is right on the portal

    TerminX r7858 31 lug, 23:49 FixEngine
  • Generale

    Another clipping fix

    TerminX r7857 31 lug, 23:49 Fix
  • Generale

    Add sc_Space to I_AdvanceTrigger() and I_AdvanceTriggerClear()

    TerminX r7856 31 lug, 23:49
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Build 7847

26 lug 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    Revise r7838 again

    TerminX r7847 26 lug, 14:54
  • Generale

    Patch from Nuke.YKT to work around precision-based inaccuracy problems in Polymost TROR

    TerminX r7846 26 lug, 14:54 Engine
  • Generale

    Add MERGE_NODES macro for Polymost... this will be used in the following commit

    TerminX r7845 26 lug, 14:54 Engine
  • Generale

    Patch from Nuke.YKT to clip bunches to screen boundaries in Polymost

    TerminX r7844 26 lug, 14:54 Engine
  • Generale

    Patch from Nuke.YKT to fix sloped floor and ceiling textures wiggling around in Polymost

    TerminX r7843 26 lug, 14:54 FixEngine

Build 7839

24 lug 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Automatic source file dependency generation for GNUmakefile

    TerminX r7839 24 lug, 08:00
    Mostra dettagli

    This automatically saves the dependencies used for a given object file during the first compilation, then uses the generated data for each subsequent compile to determine if the object needs to be rebuilt. Why? Because if I see one more warning about the C++ One Definition Rule, I'm going to fucking snap.

Build 7838

24 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Revise r7835: instead of not testing wall sprites, we'll just ignore the side blockers

    TerminX r7838 24 lug, 05:56 Engine
  • Generale

    Move RCtrl keybind for gamefunc_Fire to slot 1 instead of 2

    TerminX r7837 24 lug, 05:56
  • Generale

    Fix issue with the autorun key when resetting controls to defaults, and give gamefunc_Last_Used_Weapon a default key binding of X

    TerminX r7836 24 lug, 05:56 Fix

Build 7835

24 lug 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Don't check clip objects for sprites in the keepaway() loop in clipmove()

    TerminX r7835 24 lug, 03:56 Engine
    Mostra dettagli

    This prevents some hilarious issues with deadly wall decorations. The "side blocker" clip lines that already exist for these sprites should already prevent the kinds of clipping issues this loop is intended to address, anyway.

  • Generale

    OK, this is just a bit too restrictive

    TerminX r7834 24 lug, 03:56

Build 7831

23 lug 2019 · 14 commit · 1 autore SVN
Apri la build
  • Generale

    Clean up raytrace() and rename it to cliptrace()

    TerminX r7831 23 lug, 18:38
  • Generale

    Allow reading vec3_whatever_t as vec2 directly

    TerminX r7830 23 lug, 18:38
    Mostra dettagli

    It's a union in a struct in a union in a struct. Oh god, what have I done.

  • Generale

    Additional clipmove() reworks

    TerminX r7829 23 lug, 18:38 FixEngine
    Mostra dettagli

    This fixes a LOT of clipping errors but needs thorough testing.

  • Generale

    Switch a few iterators in clipmove() from int to native_t

    TerminX r7828 23 lug, 18:37 Engine
  • Generale

    clipmove() patch from Nuke.YKT:

    TerminX r7827 23 lug, 18:37 Engine
    Mostra dettagli

    "In some edge cases posx/y might be 'inside' of neighbor sector. I've added double check for this case"

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Build 7810

18 lug 2019 · 6 commit · 2 autori SVN
Apri la build
  • Generale

    Throw a warning when attempting to use CON_DEFINESOUND with a sound index that has already been defined

    TerminX r7810 18 lug, 18:49
  • Generale

    Fix mirrors in Polymer

    TerminX r7809 18 lug, 18:49 FixEngine
  • Generale

    Rename IONMAIDEN -> FURY

    TerminX r7808 18 lug, 18:49
  • Generale

    Try walldist + 8 instead of walldist << 1 in clipupdatesector()

    TerminX r7807 18 lug, 18:49
  • Generale

    Fix another bunch of improperly sized bitmap arrays

    TerminX r7806 18 lug, 18:49 Fix
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Build 7792

13 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix translucent masked wall sorting issue in Polymost

    TerminX r7792 13 lug, 14:26 FixEngine
  • Generale

    Voxel fix

    TerminX r7791 13 lug, 14:26 FixEngine
  • Generale

    Rename "autosaves" to "checkpoints" in menu

    TerminX r7790 13 lug, 14:26

Build 7780

8 lug 2019 · 4 commit · 1 autore SVN
Apri la build
  • Generale

    Fix volume slider bug introduced in r7773

    TerminX r7780 8 lug, 22:42 Fix
  • Generale

    QOL change: print save filename to console for manual savegames, too, not just ones generated through the script

    TerminX r7779 8 lug, 22:42
  • Generale

    Voxel fixes from Nuke.YKT

    TerminX r7778 8 lug, 22:42 FixEngine
  • Generale

    Don't attempt to animate sprites drawn as voxels by picnum

    TerminX r7777 8 lug, 22:42 Engine

Build 7776

7 lug 2019 · 5 commit · 1 autore SVN
Apri la build
  • Generale

    This is just syntax and formatting

    TerminX r7776 7 lug, 17:41
    Mostra dettagli

    No functional changes.

  • Generale

    Rename stupid structure member I probably named when I was high

    TerminX r7775 7 lug, 17:41
  • Generale

    Stop trying to make CTRL-ALT-DEL happen

    TerminX r7774 7 lug, 17:41
    Mostra dettagli

    It's not going to happen.

  • Generale

    Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations

    TerminX r7773 7 lug, 17:41 Fix
    Mostra dettagli

    This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

  • Generale

    Untie EVENT_ALTFIRE from the conditions required to trigger EVENT_FIRE

    TerminX r7772 7 lug, 17:41 CON

Build 7771

6 lug 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Add gamefunc_Alt_Weapon and EVENT_ALTWEAPON back in

    TerminX r7771 6 lug, 12:04 CON
  • Generale

    Make shadows on voxels in Polymost look like they do in classic

    TerminX r7770 6 lug, 12:04 Engine
  • Generale

    Even more minor fix to previous commit

    TerminX r7769 6 lug, 12:04 Fix

Build 7767

6 lug 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle

    TerminX r7767 6 lug, 10:54 FixEngine
  • Generale

    Fix audio position updating in automap mode

    TerminX r7766 6 lug, 10:54 Fix