Build 6760
SVN-
General
Fix Polymer issues introduced with change to Q16.16 view angles
SVN handles and Git names are merged into one person.
Fix Polymer issues introduced with change to Q16.16 view angles
Inline drawrooms() wrapper
SDL 2.0.8
Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.
CSV format for CON timing output
Improve CON perf tracking's ability to determine actor names
Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
Truncate instead of round when returning avel and horz from getinput
And we'll put a happy little int16_t right over here
Missed files from last commit
q16avel/q16horz
Store configuration data in AppData on Windows in standalone builds
Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
Revert change to _multivc.h because it fucked up the volume slider
Reduce max volume to prevent audio clipping
Don't save skill level to settings.cfg
Revise r6625
Use enum
Restore previous behavior of "allsprites" iterator for CON_FOR and add "allspritesbystat" and "allspritesbysect"
Useless assertion that only fires in alternate universes
Fix breakage I introduced into CON_FOR while fixing breakage in CON_FOR. :(
Use native_t instead of bssize_t in gameexec.cpp
Fix issues with CON_FOR
Uncomment extra check in COMBINE_STRIPS
Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags
Revert a tweak made for HTTKC
screenpeek for EVENT_RECOGSOUND
Rename CLANG_DEBUG_FLAGS -> ASAN_FLAGS in makefile and enable them for GCC, because GCC supports ASan these days
DEBUGANYWAY -> FORCEDEBUG in Common.mak
Untabify engine.cpp
Revert a minor change I made to EVENT_LOGO
Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug
Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.
Address issue where timers will no longer update after several hours of runtime
Fix memory leak with .ANM playback in Polymost
Fix small memory leak in OSD
tabs -> spaces
Fix memory leak in MACT scriplib.cpp
Fix events added in recent commits