EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2019 8 builds · 25 commits

January 2019 8 builds · 22 commits

Build 7324

30 Jan 2019 · 3 commits · 1 author SVN
Open build
  • General

    Add mousebits gamevar to m32script for querying mouse button states

    TerminX r7324 30 Jan, 01:36 CON
  • General

    Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand

    TerminX r7323 30 Jan, 01:36 FixCON
  • General

    screentext alignment patch from Fox

    TerminX r7322 30 Jan, 01:36

Build 7320

29 Jan 2019 · 2 commits · 1 author SVN
Open build
  • General

    CON access to raw q16 values for player horiz and ang etc

    TerminX r7320 29 Jan, 16:13 CON
  • General

    Work around weird issue with Bgetsysmemsize() that occurs on exactly one system we've tested

    TerminX r7319 29 Jan, 16:13

Build 7316

22 Jan 2019 · 2 commits · 1 author SVN
Open build
  • General

    Add error message for SDL_SetGammaRamp() failures in videoSetGamma()

    TerminX r7316 22 Jan, 14:51
  • General

    Add C as a secondary binding for crouch and remove the mouse look and crosshair toggles from the default key bindings--they can still be bound manually if desired.

    TerminX r7315 22 Jan, 14:51

Build 7311

13 Jan 2019 · 2 commits · 1 author SVN
Open build
  • add wall point delete hotkey. Press shift+delete or the d key in 2d mode to delete a wall point without dragging it.

    TerminX r7311 13 Jan, 15:26 Engine
  • General

    Add mutex to protect against S_Callback() being called from more than one thread at the same time

    TerminX r7310 13 Jan, 15:26

Build 7309

11 Jan 2019 · 10 commits · 1 author SVN
Open build
  • General

    I honestly can't remember why I wrote this like this, but it's problematic so I'm changing it.

    TerminX r7309 11 Jan, 16:22
  • General

    Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod

    TerminX r7308 11 Jan, 16:22
  • General

    Create new MV_CleanupVoice() function to handle most of what was in MV_StopVoice() plus the MV_CallBackFunc() functionality

    TerminX r7307 11 Jan, 16:22
  • General

    Slightly revise multivoc locking logic

    TerminX r7306 11 Jan, 16:22
  • General

    Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage

    TerminX r7305 11 Jan, 16:21 Fix
Open the build to see all 10 commits

December 2018 7 builds · 57 commits

Build 7299

23 Dec 2018 · 2 commits · 1 author SVN
Open build
  • General

    Re-add something I didn't intend to remove with r7297

    TerminX r7299 23 Dec, 15:23
  • General

    Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset

    TerminX r7298 23 Dec, 15:23 Fix

Build 7297

20 Dec 2018 · 1 commit · 1 author SVN
Open build
  • General

    Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it

    TerminX r7297 20 Dec, 17:12

Build 7296

16 Dec 2018 · 3 commits · 1 author SVN
Open build
  • General

    MSVC build fix

    TerminX r7296 16 Dec, 15:28 Fix
  • General

    Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.

    TerminX r7295 written 15 Dec 2018 Fix
  • General

    Fix loading screen tile

    TerminX r7294 written 15 Dec 2018 Fix

Build 7293

15 Dec 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 Dec, 13:35 FixEngine

Build 7292

15 Dec 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA

    TerminX r7292 15 Dec, 13:34 Fix
  • General

    macOS build fix. DONT_BUILD.

    TerminX r7291 15 Dec, 12:17 Fix

Build 7290

14 Dec 2018 · 6 commits · 1 author SVN
Open build
  • General

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 Dec, 17:40 FixEngine
    Show details

    This reverts r6886.

  • General

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 Dec, 17:40 FixEngine
  • General

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 Dec, 17:40 FixEngine
  • General

    Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".

    TerminX r7287 14 Dec, 17:40
  • General

    Fix net.cpp line endings

    TerminX r7286 14 Dec, 17:40 Fix
Open the build to see all 6 commits

Build 7284

14 Dec 2018 · 42 commits · 1 author SVN
Open build
  • General

    Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.

    TerminX r7284 14 Dec, 17:39
  • General

    Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.

    TerminX r7283 14 Dec, 17:39
  • General

    Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.

    TerminX r7282 14 Dec, 17:39
  • General

    I don't see a reason for these operations to be separated

    TerminX r7281 14 Dec, 17:39
  • General

    Fix function that some sadist formatted with 3 spaces

    TerminX r7280 14 Dec, 17:39 Fix
Open the build to see all 42 commits

November 2018 6 builds · 101 commits

Build 7239

18 Nov 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h

    TerminX r7239 18 Nov, 11:03 Fix

Build 7238

18 Nov 2018 · 51 commits · 1 author SVN
Open build
  • General

    CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.

    TerminX r7238 18 Nov, 10:14 EngineCON
    Show details

    This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

  • General

    Add unsigned access to actor .htmovflag through actor .htumovflag

    TerminX r7237 18 Nov, 10:14
  • General

    Misc CON fixups

    TerminX r7236 18 Nov, 10:14 CON
  • General

    Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().

    TerminX r7235 18 Nov, 10:14 Fix
  • General

    Clean up A_InsertSprite() and the beginning of A_Spawn()

    TerminX r7234 18 Nov, 10:14
Open the build to see all 51 commits