EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 8 builds · 48 commits

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December 2023 1 build · 7 commits

Build 10548

24 Dec 2023 · 13 commits · 1 author GIT
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October 2023 3 builds · 15 commits

Build 10514

22 Oct 2023 · 20 commits · 1 author GIT
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Build 10478

3 Oct 2023 · 19 commits · 1 author GIT
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  • fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game

    TerminX d0e4efe 3 Oct, 05:41 Fix
  • fix a rare input issue involving creating savegames while the CON script execution is lagging

    TerminX a4a33e9 written 30 Sep 2023 FixCON
  • fix Aftershock accessibility issue

    TerminX 98c5963 written 29 Sep 2023 Fix
  • maybe fix player's view pseudo-randomly returning to center

    TerminX 64259d4 written 24 Sep 2023 Fix
  • resolve issue where eduke32.log ended up in whatever the cwd was when the binary was launched

    TerminX ed8ae40 written 25 Sep 2023 Fix
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September 2023 1 build · 4 commits

Build 10454

11 Sep 2023 · 18 commits · 2 authors GIT
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  • fix bugs with 90 degree texture rotation wall cstat bit

    TerminX d6d0ec1 written 6 Aug 2023 FixEngine
  • change G_ReadGLFrame() to use regular memory allocation instead of pulling a block from cache1d because glReadPixels() is so slow anyway

    TerminX 40e4e6e written 26 Jul 2023 Fix
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    Resolves an issue where starting the game in a low resolution and creating a savegame before switching to a higher resolution and creating another savegame could corrupt `sizeof(palette_t) * the difference in total pixel count between the resolutions` bytes of adjacent data in cache1d.

  • revert cache1d to mostly Ken's version

    TerminX 6cd3c9b written 28 Jun 2023 FixEngine
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    Throws out a half-assed refactor that seems to contain a mistake somewhere that results in occasional cache1d data corruption.

  • additional sloped sprite clipping fixes

    TerminX 1c4c0a3 written 27 May 2023 FixEngine
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June 2023 1 build · 3 commits

May 2023 1 build · 9 commits

Build 10240

17 May 2023 · 28 commits · 1 author GIT
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  • fix warning

    TerminX 4203dd0 written 2 May 2023 FixEngine
  • fix overlapping cl_showcoords text, enable sprite counters w/ cl_showcoords 2, add cl_showcoords 3 for the previously unreadable rendering cvar printouts

    TerminX b58dd86 written 1 May 2023 FixEngine
  • fix minor bug with visibility menu option

    TerminX 84fe67c written 1 May 2023 Fix
  • fix status bar size menu option regression

    TerminX 8a90bce written 21 Apr 2023 Fix
  • fix SE40 drawing oversight found when porting the current version of the effect to the editor

    TerminX e8cdd3c written 17 Apr 2023 Fix
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April 2023 1 build · 10 commits

Build 10212

5 Apr 2023 · 44 commits · 2 authors GIT
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  • re-enable mus_xmp_interpolation cvar

    TerminX d645be9 written 22 Mar 2023 Fix
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    It looks like there were a couple interpolation related fixes in libxmp since the last time we tried enabling this, so maybe it'll work without crackling and crashes this time.

  • fix bugged hightile skyboxes in polymer when artmapping is enabled

    TerminX 0eba557 written 20 Mar 2023 FixEngine
  • fix problems with the automatic view angle adjustment for playing without a mouse. This fixes #265.

    TerminX fec475c written 16 Mar 2023 Fix
  • update libcompat-to-msvc to fix linking against the newest SDL with MSVC

    TerminX 7b6ed0f written 14 Mar 2023 Fix
  • fix Linux home directory detection issue, respect XDG_CONFIG_HOME env var

    TerminX ae9b0d4 written 26 Jan 2023 FixEngine
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