EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 17 builds · 73 commits

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September 2022 4 builds · 12 commits

Build 10154

3 Sep 2022 · 36 commits · 1 author GIT
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June 2022 1 build · 19 commits

Build 10112

11 Jun 2022 · 46 commits · 1 author GIT
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  • fix menu option to disable item pickup messages not saving to .cfg by adding "hud_messages" cvar

    TerminX 3f977b3 written 10 Jun 2022 Fix
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    This bug appears to be rather old...

  • fix "twitching" of models drawn with rotatesprite when the viewangle changes in polymost and polymer

    TerminX 66e1678 written 10 Jun 2022 FixEngine
  • fix USE_OPENGL=0 build and remove software mode hightile dependence on USE_OPENGL=1 builds

    TerminX 6e61f8b written 1 Jun 2022 FixEngine
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    This should allow stuff like the upscale pack to work on devices where OpenGL isn't available at all.

  • fix clang warnings

    TerminX e605856 written 28 May 2022 FixEngine
  • add -Wno-null-dereference and -Wno-stringop-overflow to ImGui build flags

    TerminX 89933ca written 28 May 2022 Fix
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May 2022 1 build · 5 commits

Build 10066

17 May 2022 · 24 commits · 2 authors GIT
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  • fix playback issue with .ogg files containing invalid loop tags

    TerminX 6fd166f written 12 May 2022 Fix
  • this should fix logged messages not displaying in the console in edge cases where an exact multiple of 1024 messages were logged in between actual refreshes of the drawn console

    TerminX 07ccec0 written 5 May 2022 FixEngine
  • turn most assertions left in the audio code into log messages instead

    TerminX 1e5674e written 5 May 2022 Fix
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  • fix issue with the D(V)LOG_IF_F macros being improperly defined

    TerminX a31ee69 written 5 May 2022 Fix
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    We weren't using these anywhere so this went unnoticed until now. For some reason this being wrong only generated an error under MSVC.

  • fix mimalloc debug output

    TerminX 1b3f26d written 4 May 2022 FixEngine
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April 2022 3 builds · 9 commits

Build 10005

16 Apr 2022 · 13 commits · 1 author GIT
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  • fix MinGW warnings...

    TerminX 5c20063 written 14 Apr 2022 Fix
  • fix menu navigation with left controller stick when not in a game and no demos are playing

    TerminX c06c78a written 12 Apr 2022 Fix
  • fix bug where the desktop refresh rate was being ignored in windowed mode, always print refresh rate to console on video mode change

    TerminX f49dfd8 written 28 Mar 2022 FixEngine
  • cap framerate to 1000 even if r_maxfps is 0

    TerminX 678efd5 written 28 Mar 2022 FixEngine
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    For anyone that really thinks they need more than 1000 fps, "r_maxfps -2" will revert to the previous completely unthrottled behavior.

  • fix potential crash in LRU, optimize branching

    TerminX a0a45f0 written 27 Mar 2022 FixEngine
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March 2022 1 build · 1 commit

February 2022 1 build · 1 commit

January 2022 6 builds · 26 commits

Build 9933

15 Jan 2022 · 44 commits · 1 author GIT
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