EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2017 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 35 builds · 63 commits

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Commit details:

December 2017 8 builds · 14 commits

Build 6547

8 Dec 2017 · 6 commits · 1 author SVN
Open build
  • General

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 Dec, 18:56 FixCON
  • General

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 Dec, 18:56 Fix
  • General

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 Dec, 18:56 Fix
  • General

    Fix undefined behavior in gameexec.cpp

    TerminX r6542 8 Dec, 18:56 Fix
Open the build to see all 6 commits

November 2017 1 build · 1 commit

Build 6526

30 Nov 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix issue with non-actor sprites not being deleted at size 0

    TerminX r6526 30 Nov, 17:49 FixEngine

October 2017 4 builds · 7 commits

Build 6494

30 Oct 2017 · 3 commits · 1 author SVN
Open build
  • General

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 Oct, 19:09 FixEngine
  • General

    Crash fix

    TerminX r6493 30 Oct, 19:09 Fix
  • General

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 Oct, 19:09 Fix

Build 6488

16 Oct 2017 · 2 commits · 1 author SVN
Open build
  • General

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 Oct, 14:17 FixEngine
  • General

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 Oct, 14:17 FixCON

Build 6461

8 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 Oct, 15:15 Fix

Build 6460

4 Oct 2017 · 1 commit · 1 author SVN
Open build
  • General

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 Oct, 15:30 FixCON

September 2017 1 build · 1 commit

July 2017 9 builds · 16 commits

Build 6372

20 Jul 2017 · 1 commit · 1 author SVN
Open build
  • General

    Another attempt at fixing the problems caused by my recent changes to gamearrays

    TerminX r6372 20 Jul, 01:57 FixCON