Build 5948
SVN-
General
Fix transparent masked walls in Polymost
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General
Cvar fix
SVN handles and Git names are merged into one person.
Fix transparent masked walls in Polymost
Cvar fix
Fixes build error with winlayer. DONT_BUILD.
Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time
Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.
Fix menu option for pixel doubling
Fixes issue where sounds weren't pausing when pausing the game
Fixes issue with picnum 0 sprites used as map geometry
Fixes an issue with enemies waking up when using security cameras
Fix a couple of issues with savemapstate/loadmapstate.
Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.
Fix MSVC warnings
Fix detection of menu sounds in EVENT_SOUND
Fix autoaim. Oops.
Fix Polymer breakage
Fix builds on broken compilers that don't properly support using "z" in the length field of a printf format placeholder.
Fix a memory leak in CON_RESIZEARRAY. This commit also includes an inconsequential dozen or so lines of formatting changes I had done when I stumbled across the bug.
Fix a couple of gcc 6.x warnings.
Fix a software mode crash bug involving bad animation flags set on tiles
Fix a gcc 6.x warning
Android build fix. DONT_BUILD.
Build fix
Fix issue where sometimes hitscan projectile trails weren't spawning
Revert bad attempt at fixing cstat 1024
Apply patch from http://bugs.eduke32.com/index.php?do=details&task_id=21
Revert r5496
Fix drawing voxels with ids >= 256
Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.
In layman's terms, this fixes the effect sprites flashing black in 2d mode.
Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol.
A couple of jwzgles fixes for mobile, from a newer version of xscreensaver. DONT_BUILD.
Fix parental lock
Fix animsounds
Fix CON_IFCUTSCENE
Fix anim definition problem
Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
Fix r5548
Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
VS project fixes, DONT_BUILD.
Fix Polymer wall updating
Fix animsounds error message. DONT_BUILD.