EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2019 17 builds · 29 commits

Build 7831

23 Jul 2019 · 14 commits · 1 author SVN
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  • General

    Additional clipmove() reworks

    TerminX r7829 23 Jul, 18:38 FixEngine
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    This fixes a LOT of clipping errors but needs thorough testing.

  • General

    Fix an issue where looping sound effects would play at full volume for a tic after playback began, regardless of distance to the sound

    TerminX r7821 23 Jul, 18:37 Fix
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Build 7789

12 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Fix stupid bug with sprite shadows in Polymost

    TerminX r7789 12 Jul, 20:20 FixEngine
  • General

    Voxel fixes from Nuke

    TerminX r7788 12 Jul, 20:20 FixEngine

Build 7776

7 Jul 2019 · 5 commits · 1 author SVN
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  • General

    Patch from Nuke.YKT to replace audiolib's volume table with floating point calculations

    TerminX r7773 7 Jul, 17:41 Fix
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    This fixes an issue where rapidly changing the player's angle could result in the audio "popping" due to the sudden change to a new position in the volume table, and the resulting difference in volume between one sample and the next. This also fixes a DC offset issue when applying the volume level to certain sample types.

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Build 7767

6 Jul 2019 · 2 commits · 1 author SVN
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  • General

    Add tilehasmodelorvoxel() function and fix instances where voxels for multi-sided sprites would get flipped based on the viewing angle

    TerminX r7767 6 Jul, 10:54 FixEngine
  • General

    Fix audio position updating in automap mode

    TerminX r7766 6 Jul, 10:54 Fix

June 2019 2 builds · 13 commits

Build 7743

25 Jun 2019 · 86 commits · 3 authors SVN
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  • General

    Fix building with GCC 8

    TerminX r7743 25 Jun, 12:25 Fix
  • General

    Revert "Patch from Nuke.YKT to improve mouse selection in the editor in Polymost"

    TerminX r7741 25 Jun, 11:53 FixEngine
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    Looks like commits made to public SVN after this commit in my local tree resulted in a merge error

  • General

    Player duct walking sound fix

    TerminX r7726 25 Jun, 04:30 Fix
  • General

    Patch from Fox:

    TerminX r7712 25 Jun, 04:29 FixEngine
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    Polymost visibility: compensate for the classic mode "truncating" the lookup shades by moving the fog ramp by the equivalent of 1/2 shade Fix some issues with negative shade in GL fog.

  • General

    Fix bug with sprite heights and autoaim targeting

    TerminX r7702 25 Jun, 04:28 FixEngine
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May 2019 1 build · 6 commits

Build 7657

18 May 2019 · 30 commits · 1 author SVN
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  • General

    Fix old issue with VM_CONDITIONAL macro

    TerminX r7655 18 May, 20:54 Fix
  • General

    Fix a bunch of boolean cvars that weren't flagged as CVAR_BOOL, preventing them from working with the "toggle" console command

    TerminX r7651 18 May, 20:54 Fix
  • General

    Fix buffer overflow in polymost_drawrooms

    TerminX r7649 18 May, 20:54 Fix
  • General

    Fix a potentially funny bug in the CON parser

    TerminX r7644 18 May, 20:54 FixCON
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    I don't think anyone actually ran into this.

  • General

    Fix errant "continue" found remaining in the CON_FINDNEARACTOR family of functions

    TerminX r7640 18 May, 20:53 Fix
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April 2019 9 builds · 24 commits