Build 1657
SVN-
General
shading changes and fixes for a few crashes
SVN handles and Git names are merged into one person.
shading changes and fixes for a few crashes
Fix a couple of stupid typos and remove some dead code from Mapster32
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
fix some breakage with the "load last game" screen that pops up when you die
fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace
win32 stuck input fix among other minor changes
fix shrunk player speed
fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it
fix a few more reported issues
fix input when using vsync
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
Fixes anim playback, mouse lag with low fps, keyboard setup menu
fixes weird problems
fix a couple of issues with the new keyboard code
fix version printed to eduke32.log... oops!
MinGW build fix
Fix building engine utils w/ nedmalloc
fix array read/write commands
Misc changes. Probably breaks something, but probably fixes something else!
fix for underwater ceiling issue
Better mouse fix?
Fix a couple of bugs
Fix for mouse stalls at < 10 fps
Fix crash when calling rotatesprite from CON with invalid coordinates
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
Very few actual changes... mostly formatting fixes from astyle
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
Fix building with MSVC