Build 1929
SVN-
General
Fix embedded gog.com duke3d URLs... zero functional changes in this commit
SVN handles and Git names are merged into one person.
Fix embedded gog.com duke3d URLs... zero functional changes in this commit
Fix the blacked out bonus screen and run game.c through astyle
Fix CON_SCRIPTSIZE
Fix some CON compile errors I introduced in r1857
Fix SE49 and SE50 breakage
Add null ptr check to minitext and fix the quotes for DNCLIP
Fix NAM/WW2GI support...
Fuck, oops
Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.
Fix this fuckery: http://forums.duke4.net/index.php?showtopic=3646
SDL 1.3 fixes
fix mikesnd
Fix a couple of warnings when building with SDL 1.3
Update nedmalloc.dll and fix undesirable FIRE/FIRE2 and COOLEXPLOSION1 behavior from http://forums.duke4.net/index.php?showtopic=2961&st=90&start=90
a couple of multiplayer fixes
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
fix monumental fuckup in r1805 that broke pretty much every EDuke32 mod ever
MSVC build fix