EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 470 builds · 1,080 commits

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July 2011 1 build · 1 commit

Build 1929

4 Jul 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix embedded gog.com duke3d URLs... zero functional changes in this commit

    TerminX r1929 4 Jul, 21:56 Fix

June 2011 1 build · 1 commit

Build 1918

25 Jun 2011 · 1 commit · 1 author SVN
Open build
  • General

    Fix the blacked out bonus screen and run game.c through astyle

    TerminX r1918 25 Jun, 09:37 Fix

May 2011 4 builds · 4 commits

April 2011 4 builds · 4 commits

Build 1857

6 Apr 2011 · 1 commit · 1 author SVN
Open build
  • General

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 Apr, 18:16 FixEngineCON

March 2011 8 builds · 8 commits

Build 1820

4 Mar 2011 · 1 commit · 1 author SVN
Open build
  • General

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 Mar, 09:50 FixEngineCON

February 2011 3 builds · 3 commits