EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Select a year to see its builds
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 470 builds · 1,080 commits

Export CSV
Display options
Commit details:

June 2018 6 builds · 10 commits

Build 6909

5 Jun 2018 · 2 commits · 1 author SVN
Open build
  • General

    Fix issues with running the game fullscreen on Windows 10 with high DPI setups

    TerminX r6909 5 Jun, 14:59 Fix
  • General

    Fix SFLAG_WAKEUPBADGUYS

    TerminX r6908 5 Jun, 14:59 Fix

May 2018 2 builds · 2 commits

April 2018 6 builds · 12 commits

March 2018 3 builds · 4 commits

Build 6760

9 Mar 2018 · 1 commit · 1 author SVN
Open build
  • General

    Fix Polymer issues introduced with change to Q16.16 view angles

    TerminX r6760 9 Mar, 02:20 FixEngine

February 2018 1 build · 1 commit

Build 6712

27 Feb 2018 · 1 commit · 1 author SVN
Open build
  • General

    Revert change to _multivc.h because it fucked up the volume slider

    TerminX r6712 27 Feb, 08:54 Fix

December 2017 8 builds · 14 commits

Build 6547

8 Dec 2017 · 6 commits · 1 author SVN
Open build
  • General

    Revert a minor change I made to EVENT_LOGO

    TerminX r6546 8 Dec, 18:56 FixCON
  • General

    Switch MSVC Makefile to target the VS2015.3 toolchain instead of the VS2017 toolchain, to work around a compiler bug

    TerminX r6545 8 Dec, 18:56 Fix
  • General

    Fix problem where sometimes fullscreen GL modes display incorrectly. I'm not sure why this fixes it and I believe it to be a SDL bug.

    TerminX r6544 8 Dec, 18:56 Fix
  • General

    Fix undefined behavior in gameexec.cpp

    TerminX r6542 8 Dec, 18:56 Fix
Open the build to see all 6 commits