EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2024 1 build · 1 commit

Giugno 2024 1 build · 1 commit

Dicembre 2023 1 build · 7 commit

Build 10548

24 dic 2023 · 13 commit · 1 autore GIT
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Ottobre 2023 3 build · 15 commit

Build 10514

22 ott 2023 · 20 commit · 1 autore GIT
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Build 10478

3 ott 2023 · 19 commit · 1 autore GIT
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  • fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game

    TerminX d0e4efe 3 ott, 05:41 Fix
  • fix a rare input issue involving creating savegames while the CON script execution is lagging

    TerminX a4a33e9 scritto il 30 set 2023 FixCON
  • fix Aftershock accessibility issue

    TerminX 98c5963 scritto il 29 set 2023 Fix
  • maybe fix player's view pseudo-randomly returning to center

    TerminX 64259d4 scritto il 24 set 2023 Fix
  • resolve issue where eduke32.log ended up in whatever the cwd was when the binary was launched

    TerminX ed8ae40 scritto il 25 set 2023 Fix
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Settembre 2023 1 build · 4 commit

Build 10454

11 set 2023 · 18 commit · 2 autori GIT
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  • fix bugs with 90 degree texture rotation wall cstat bit

    TerminX d6d0ec1 scritto il 6 ago 2023 FixEngine
  • change G_ReadGLFrame() to use regular memory allocation instead of pulling a block from cache1d because glReadPixels() is so slow anyway

    TerminX 40e4e6e scritto il 26 lug 2023 Fix
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    Resolves an issue where starting the game in a low resolution and creating a savegame before switching to a higher resolution and creating another savegame could corrupt `sizeof(palette_t) * the difference in total pixel count between the resolutions` bytes of adjacent data in cache1d.

  • revert cache1d to mostly Ken's version

    TerminX 6cd3c9b scritto il 28 giu 2023 FixEngine
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    Throws out a half-assed refactor that seems to contain a mistake somewhere that results in occasional cache1d data corruption.

  • additional sloped sprite clipping fixes

    TerminX 1c4c0a3 scritto il 27 mag 2023 FixEngine
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Giugno 2023 1 build · 3 commit

Maggio 2023 1 build · 9 commit

Build 10240

17 mag 2023 · 28 commit · 1 autore GIT
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  • fix warning

    TerminX 4203dd0 scritto il 2 mag 2023 FixEngine
  • fix overlapping cl_showcoords text, enable sprite counters w/ cl_showcoords 2, add cl_showcoords 3 for the previously unreadable rendering cvar printouts

    TerminX b58dd86 scritto il 1 mag 2023 FixEngine
  • fix minor bug with visibility menu option

    TerminX 84fe67c scritto il 1 mag 2023 Fix
  • fix status bar size menu option regression

    TerminX 8a90bce scritto il 21 apr 2023 Fix
  • fix SE40 drawing oversight found when porting the current version of the effect to the editor

    TerminX e8cdd3c scritto il 17 apr 2023 Fix
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Aprile 2023 1 build · 10 commit

Build 10212

5 apr 2023 · 44 commit · 2 autori GIT
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  • re-enable mus_xmp_interpolation cvar

    TerminX d645be9 scritto il 22 mar 2023 Fix
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    It looks like there were a couple interpolation related fixes in libxmp since the last time we tried enabling this, so maybe it'll work without crackling and crashes this time.

  • fix bugged hightile skyboxes in polymer when artmapping is enabled

    TerminX 0eba557 scritto il 20 mar 2023 FixEngine
  • fix problems with the automatic view angle adjustment for playing without a mouse. This fixes #265.

    TerminX fec475c scritto il 16 mar 2023 Fix
  • update libcompat-to-msvc to fix linking against the newest SDL with MSVC

    TerminX 7b6ed0f scritto il 14 mar 2023 Fix
  • fix Linux home directory detection issue, respect XDG_CONFIG_HOME env var

    TerminX ae9b0d4 scritto il 26 gen 2023 FixEngine
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Settembre 2022 4 build · 12 commit

Build 10154

3 set 2022 · 36 commit · 1 autore GIT
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Giugno 2022 1 build · 19 commit

Build 10112

11 giu 2022 · 46 commit · 1 autore GIT
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  • fix menu option to disable item pickup messages not saving to .cfg by adding "hud_messages" cvar

    TerminX 3f977b3 scritto il 10 giu 2022 Fix
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    This bug appears to be rather old...

  • fix "twitching" of models drawn with rotatesprite when the viewangle changes in polymost and polymer

    TerminX 66e1678 scritto il 10 giu 2022 FixEngine
  • fix USE_OPENGL=0 build and remove software mode hightile dependence on USE_OPENGL=1 builds

    TerminX 6e61f8b scritto il 1 giu 2022 FixEngine
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    This should allow stuff like the upscale pack to work on devices where OpenGL isn't available at all.

  • fix clang warnings

    TerminX e605856 scritto il 28 mag 2022 FixEngine
  • add -Wno-null-dereference and -Wno-stringop-overflow to ImGui build flags

    TerminX 89933ca scritto il 28 mag 2022 Fix
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Maggio 2022 1 build · 5 commit

Build 10066

17 mag 2022 · 24 commit · 2 autori GIT
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  • fix playback issue with .ogg files containing invalid loop tags

    TerminX 6fd166f scritto il 12 mag 2022 Fix
  • this should fix logged messages not displaying in the console in edge cases where an exact multiple of 1024 messages were logged in between actual refreshes of the drawn console

    TerminX 07ccec0 scritto il 5 mag 2022 FixEngine
  • turn most assertions left in the audio code into log messages instead

    TerminX 1e5674e scritto il 5 mag 2022 Fix
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  • fix issue with the D(V)LOG_IF_F macros being improperly defined

    TerminX a31ee69 scritto il 5 mag 2022 Fix
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    We weren't using these anywhere so this went unnoticed until now. For some reason this being wrong only generated an error under MSVC.

  • fix mimalloc debug output

    TerminX 1b3f26d scritto il 4 mag 2022 FixEngine
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Aprile 2022 3 build · 9 commit

Build 10005

16 apr 2022 · 13 commit · 1 autore GIT
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  • fix MinGW warnings...

    TerminX 5c20063 scritto il 14 apr 2022 Fix
  • fix menu navigation with left controller stick when not in a game and no demos are playing

    TerminX c06c78a scritto il 12 apr 2022 Fix
  • fix bug where the desktop refresh rate was being ignored in windowed mode, always print refresh rate to console on video mode change

    TerminX f49dfd8 scritto il 28 mar 2022 FixEngine
  • cap framerate to 1000 even if r_maxfps is 0

    TerminX 678efd5 scritto il 28 mar 2022 FixEngine
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    For anyone that really thinks they need more than 1000 fps, "r_maxfps -2" will revert to the previous completely unthrottled behavior.

  • fix potential crash in LRU, optimize branching

    TerminX a0a45f0 scritto il 27 mar 2022 FixEngine
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Marzo 2022 1 build · 1 commit