EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 470 builds · 1,080 commits

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December 2024 1 build · 1 commit

June 2024 1 build · 1 commit

December 2023 1 build · 7 commits

Build 10548

24 Dec 2023 · 13 commits · 1 author GIT
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October 2023 3 builds · 15 commits

Build 10514

22 Oct 2023 · 20 commits · 1 author GIT
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Build 10478

3 Oct 2023 · 19 commits · 1 author GIT
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  • fix regression where trying to play an undefined sound with an index higher than the highest defined index could crash the game

    TerminX d0e4efe 3 Oct, 05:41 Fix
  • fix a rare input issue involving creating savegames while the CON script execution is lagging

    TerminX a4a33e9 written 30 Sep 2023 FixCON
  • fix Aftershock accessibility issue

    TerminX 98c5963 written 29 Sep 2023 Fix
  • maybe fix player's view pseudo-randomly returning to center

    TerminX 64259d4 written 24 Sep 2023 Fix
  • resolve issue where eduke32.log ended up in whatever the cwd was when the binary was launched

    TerminX ed8ae40 written 25 Sep 2023 Fix
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September 2023 1 build · 4 commits

Build 10454

11 Sep 2023 · 18 commits · 2 authors GIT
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  • fix bugs with 90 degree texture rotation wall cstat bit

    TerminX d6d0ec1 written 6 Aug 2023 FixEngine
  • change G_ReadGLFrame() to use regular memory allocation instead of pulling a block from cache1d because glReadPixels() is so slow anyway

    TerminX 40e4e6e written 26 Jul 2023 Fix
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    Resolves an issue where starting the game in a low resolution and creating a savegame before switching to a higher resolution and creating another savegame could corrupt `sizeof(palette_t) * the difference in total pixel count between the resolutions` bytes of adjacent data in cache1d.

  • revert cache1d to mostly Ken's version

    TerminX 6cd3c9b written 28 Jun 2023 FixEngine
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    Throws out a half-assed refactor that seems to contain a mistake somewhere that results in occasional cache1d data corruption.

  • additional sloped sprite clipping fixes

    TerminX 1c4c0a3 written 27 May 2023 FixEngine
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June 2023 1 build · 3 commits

May 2023 1 build · 9 commits

Build 10240

17 May 2023 · 28 commits · 1 author GIT
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  • fix warning

    TerminX 4203dd0 written 2 May 2023 FixEngine
  • fix overlapping cl_showcoords text, enable sprite counters w/ cl_showcoords 2, add cl_showcoords 3 for the previously unreadable rendering cvar printouts

    TerminX b58dd86 written 1 May 2023 FixEngine
  • fix minor bug with visibility menu option

    TerminX 84fe67c written 1 May 2023 Fix
  • fix status bar size menu option regression

    TerminX 8a90bce written 21 Apr 2023 Fix
  • fix SE40 drawing oversight found when porting the current version of the effect to the editor

    TerminX e8cdd3c written 17 Apr 2023 Fix
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April 2023 1 build · 10 commits

Build 10212

5 Apr 2023 · 44 commits · 2 authors GIT
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  • re-enable mus_xmp_interpolation cvar

    TerminX d645be9 written 22 Mar 2023 Fix
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    It looks like there were a couple interpolation related fixes in libxmp since the last time we tried enabling this, so maybe it'll work without crackling and crashes this time.

  • fix bugged hightile skyboxes in polymer when artmapping is enabled

    TerminX 0eba557 written 20 Mar 2023 FixEngine
  • fix problems with the automatic view angle adjustment for playing without a mouse. This fixes #265.

    TerminX fec475c written 16 Mar 2023 Fix
  • update libcompat-to-msvc to fix linking against the newest SDL with MSVC

    TerminX 7b6ed0f written 14 Mar 2023 Fix
  • fix Linux home directory detection issue, respect XDG_CONFIG_HOME env var

    TerminX ae9b0d4 written 26 Jan 2023 FixEngine
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September 2022 4 builds · 12 commits

Build 10154

3 Sep 2022 · 36 commits · 1 author GIT
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June 2022 1 build · 19 commits

Build 10112

11 Jun 2022 · 46 commits · 1 author GIT
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  • fix menu option to disable item pickup messages not saving to .cfg by adding "hud_messages" cvar

    TerminX 3f977b3 written 10 Jun 2022 Fix
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    This bug appears to be rather old...

  • fix "twitching" of models drawn with rotatesprite when the viewangle changes in polymost and polymer

    TerminX 66e1678 written 10 Jun 2022 FixEngine
  • fix USE_OPENGL=0 build and remove software mode hightile dependence on USE_OPENGL=1 builds

    TerminX 6e61f8b written 1 Jun 2022 FixEngine
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    This should allow stuff like the upscale pack to work on devices where OpenGL isn't available at all.

  • fix clang warnings

    TerminX e605856 written 28 May 2022 FixEngine
  • add -Wno-null-dereference and -Wno-stringop-overflow to ImGui build flags

    TerminX 89933ca written 28 May 2022 Fix
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May 2022 1 build · 5 commits

Build 10066

17 May 2022 · 24 commits · 2 authors GIT
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  • fix playback issue with .ogg files containing invalid loop tags

    TerminX 6fd166f written 12 May 2022 Fix
  • this should fix logged messages not displaying in the console in edge cases where an exact multiple of 1024 messages were logged in between actual refreshes of the drawn console

    TerminX 07ccec0 written 5 May 2022 FixEngine
  • turn most assertions left in the audio code into log messages instead

    TerminX 1e5674e written 5 May 2022 Fix
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  • fix issue with the D(V)LOG_IF_F macros being improperly defined

    TerminX a31ee69 written 5 May 2022 Fix
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    We weren't using these anywhere so this went unnoticed until now. For some reason this being wrong only generated an error under MSVC.

  • fix mimalloc debug output

    TerminX 1b3f26d written 4 May 2022 FixEngine
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April 2022 3 builds · 9 commits

Build 10005

16 Apr 2022 · 13 commits · 1 author GIT
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  • fix MinGW warnings...

    TerminX 5c20063 written 14 Apr 2022 Fix
  • fix menu navigation with left controller stick when not in a game and no demos are playing

    TerminX c06c78a written 12 Apr 2022 Fix
  • fix bug where the desktop refresh rate was being ignored in windowed mode, always print refresh rate to console on video mode change

    TerminX f49dfd8 written 28 Mar 2022 FixEngine
  • cap framerate to 1000 even if r_maxfps is 0

    TerminX 678efd5 written 28 Mar 2022 FixEngine
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    For anyone that really thinks they need more than 1000 fps, "r_maxfps -2" will revert to the previous completely unthrottled behavior.

  • fix potential crash in LRU, optimize branching

    TerminX a0a45f0 written 27 Mar 2022 FixEngine
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March 2022 1 build · 1 commit