Build 10514
GIT-
support sensible conversions between gamearray types when loading savegames
SVN handles and Git names are merged into one person.
support sensible conversions between gamearray types when loading savegames
add .ang member for walls in CON
allow the user to choose whether to continue with internal scripts once bad CON files are encountered in their game directory
use internal CONs if external CON compilation fails, like the DOS version did.
I see now that Todd was actually very wise.
fix a rare input issue involving creating savegames while the CON script execution is lagging
detect invalid .sectnum and .statnum with setactor
fix bug in CON EVENT_SCREEN where keypresses weren't being cleared between loop iterations, preventing animations where each keypress skips a segment without bailing out of the whole thing
change crouch jump handling to short-circuit CON VM "ifp pducking" instead of short-circuiting how the player code chooses which autostep value to use
fix m32script crash
add an EVENT_INIT that fires once per explicit `include` of a script filename from the console (including from within m32_autoexec.cfg)