EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2021 2 builds · 2 commits

Build 9828

28 Nov 2021 · 10 commits · 2 authors GIT
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  • WIP controller force feedback (rumble) support

    TerminX 38eba41 written 24 Nov 2021 CON
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    Currently hard-coded with no real customization; algorithm and range of values will certainly change but the current implementation attempts to automatically discern appropriate force feedback values based on the potential damage inflicted by projectiles the player fires, events occurring in the map such as explosions and earthquakes, and on the damage the player receives. A future commit will likely contain a way to send the force feedback impulses from CON.

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October 2021 4 builds · 7 commits

June 2021 3 builds · 8 commits

Build 9441

28 Jun 2021 · 46 commits · 1 author GIT
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  • break from CON while loops on VM_RETURN

    TerminX d3746e9 written 27 Jun 2021 FixCON
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    This should fix terminx/eduke32#16

  • CON control over player height and other properties

    TerminX e8470bd written 25 Apr 2021 CON
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    You're gonna have to talk to me or read the source for full details on usage, sorry. These are also all still liable to change in future builds, either in name or in functionality.

  • per-player gravity control through .gravity member of player struct

    TerminX 4fdd8dc written 22 Apr 2021 CON
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    The default value is 256 (GRAVITATIONALCONSTANT value from USER.CON + 80).

  • fix incorrect sound_t struct member type

    TerminX 93e249f written 15 Jun 2021 FixCON
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    This didn't really affect anything because this functionality isn't exposed to CON yet.

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Build 9391

8 Jun 2021 · 9 commits · 1 author GIT
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  • remove STATIC prefix from the CON dynamic label preprocessor definitions because it's ugly

    TerminX 97620ff written 28 Apr 2021 CON
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    This also adds bounds checking to the DYNAMICSOUNDMAP and DYNAMICTILEMAP macros, and reduces the size of the corresponding arrays to something more reasonable.

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Build 9382

4 Jun 2021 · 61 commits · 1 author GIT
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  • expose gotsector[] to CON for checking to see if a particular sector was drawn during the last frame

    TerminX fa750c6 written 10 May 2021 EngineCON
  • clamp m32script line drawing color range to 255 instead of 15

    TerminX bb429e8 written 18 Jan 2021 CON
  • handle negative color indexes for m32script printext16 the same as the line drawing commands

    TerminX c9503fc written 18 Jan 2021 CON
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