EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2023 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 8 builds · 57 commits

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Commit details:

December 2023 1 build · 6 commits

Build 10548

24 Dec 2023 · 13 commits · 1 author GIT
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October 2023 3 builds · 16 commits

Build 10514

22 Oct 2023 · 20 commits · 1 author GIT
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  • add new TEXT_CENTERCONSTWIDTH flag for screentext to center glyphs within their allotted region in constant width mode

    TerminX 03a39f4 written 18 Oct 2023 Engine
  • respect xbetween value for screentext between chars in constant width mode

    TerminX 5997fee written 18 Oct 2023 Engine
  • only use debugbreak.h when actually debugging

    TerminX a75625a written 14 Oct 2023 Engine
  • undef SMMALLOC_DLL

    TerminX 72acfb7 written 14 Oct 2023 Engine
  • lower Polymost SCISDIST to 0.1f

    TerminX c07a22e written 13 Oct 2023 Engine
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    Prevents rendering errors with low fov.

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Build 10493

7 Oct 2023 · 15 commits · 1 author GIT
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  • add warning if TROR somehow tries to draw the same wall more than once per frame

    TerminX f07e028 written 29 Sep 2023 Engine
  • don't pass SDL_INIT_HAPTIC to SDL_InitSubSystem() because it's not actually used for game controllers

    TerminX e672ede 7 Oct, 09:23 Engine
  • add .ang member for walls in CON

    TerminX 621fb47 written 6 Oct 2023 EngineCON
  • clarify windowsHandleFocusChange() logic

    TerminX 32ebc6c written 4 Oct 2023 Engine
  • disable glGetGraphicsResetStatus() stuff for now

    TerminX efb5fef written 4 Oct 2023 Engine
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September 2023 1 build · 9 commits

Build 10454

11 Sep 2023 · 18 commits · 2 authors GIT
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  • avoid passing -1 as bunchnum to SECTORS_OF_BUNCH

    TerminX aa0e785 written 6 Sep 2023 Engine
  • minor optimization of 209bc8793d0838bb02d487bd8a74e6199a9911d1 + similar blocks in fgrouscan

    TerminX 3799006 written 6 Sep 2023 Engine
  • update xxHash to 6f9771f2c014a703f151ac646d5f8074b6236c84

    TerminX 2499744 written 5 Sep 2023 Engine
  • only update a maximum of one VIEWSCREEN tile per frame

    TerminX 0278536 written 2 Sep 2023 Engine
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    Improves performance greatly in all renderers in scenes using more than one concurrent VIEWSCREEN sprite displaying unique cameras.

  • move glGetGraphicsReset() shenanigans to videoShowFrame()

    TerminX 49b2de7 written 6 Aug 2023 Engine
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June 2023 1 build · 3 commits

May 2023 1 build · 13 commits

Build 10240

17 May 2023 · 28 commits · 1 author GIT
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  • improve 2d mode sprite color calculation to avoid returning illegible colors

    TerminX 7ca25e4 written 16 May 2023 Engine
  • make FATAL and ERROR level log messages purposefully screw up the log formatting a little bit so they stand out more

    TerminX a79c95a written 10 May 2023 Engine
  • add floorzcutoff and floorzrebound player members to control additional aspects of how the player's position reacts to traversing sectors with differing floor heights

    TerminX 6a17ae1 written 6 May 2023 Engine
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    Not recommended to use these in mods until after Ion Fury: Aftershock ships because they might still change some.

  • CONSTEXPR nextPow2

    TerminX 64fc46b written 19 Apr 2023 Engine
  • fix warning

    TerminX 4203dd0 written 2 May 2023 FixEngine
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April 2023 1 build · 10 commits

Build 10212

5 Apr 2023 · 44 commits · 2 authors GIT
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  • alter libxmp-lite to use the engine's memory allocation routines instead of the system's

    TerminX bfdf77b written 21 Mar 2023 Engine
  • fix bugged hightile skyboxes in polymer when artmapping is enabled

    TerminX 0eba557 written 20 Mar 2023 FixEngine
  • bump MAXSPRITESONSCREEN to 4096, add r_maxspritesonscreen cvar, improve handling of cutoff

    TerminX f32e8ae written 16 Mar 2023 Engine
  • update ImGui to 9e30fb0ec1b44dc1b041db6bdd53b130b2a18509

    TerminX 2542927 written 14 Mar 2023 Engine
  • use engine memory allocation functions

    TerminX bab2b45 written 23 Mar 2023 Engine
Open the build to see all 44 commits