EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 12 builds · 12 commits

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August 2010 2 builds · 2 commits

Build 1694

13 Aug 2010 · 1 commit · 1 author SVN
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  • General

    don't link build utils to all the libs needed for the actual engine itself

    TerminX r1694 written 12 Aug 2010 Engine

July 2010 3 builds · 3 commits

Build 1676

26 Jul 2010 · 1 commit · 1 author SVN
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  • General

    Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.

    TerminX r1676 26 Jul, 15:36 FixEngine

Build 1665

3 Jul 2010 · 1 commit · 1 author SVN
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  • General

    Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed

    TerminX r1665 3 Jul, 01:53 FixEngineCON
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    Add brightness/gamma/contrast cvars to Mapster32 Fix bug with WEAPON_SEMIAUTO flag for custom weapons Fix VM error with starttrack when specifying an invalid music track Fix detection of 0x1a EOF characters in CON files Fix a couple of additional sound issues Fix crash in pushmove() Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn Fix crash when clicking "cancel" in Mapster32 startup window Add Makefile detection to build with -march=pentium3 -mtune=generic on i686

June 2010 2 builds · 2 commits

Build 1662

26 Jun 2010 · 1 commit · 1 author SVN
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  • General

    Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.

    TerminX r1662 26 Jun, 01:51 FixEngine

Build 1660

22 Jun 2010 · 1 commit · 1 author SVN
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  • General

    This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.

    TerminX r1660 22 Jun, 21:20 FixEngine

May 2010 2 builds · 2 commits

Build 1656

28 May 2010 · 1 commit · 1 author SVN
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  • General

    Fix a couple of stupid typos and remove some dead code from Mapster32

    TerminX r1656 28 May, 22:03 FixEngine

Build 1653

25 May 2010 · 2 commits · 1 author SVN
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  • General

    Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes

    TerminX r1652 25 May, 03:56 FixEngine
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April 2010 1 build · 1 commit

March 2010 1 build · 1 commit

January 2010 1 build · 1 commit

Build 1592

22 Jan 2010 · 3 commits · 2 authors SVN
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  • General

    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 written 21 Jan 2010 FixEngine
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