Build 8738
SVN-
General
Fix IF crouch jumping and unintentional automatic crouching under sprites
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Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost
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General
Patch from Striker to improve sprite interpolation
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General
Make SE_13_EXPLOSIVE call A_GetZLimits() for all statnum 0-2 sprites in sector when triggering
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This fixes the fire sprites inside exploding walls not waking up after the wall explodes.
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General
Move FPS limiter to engine and rework functionality (again)