EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 256 builds · 765 commits

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November 2017 3 builds · 3 commits

October 2017 2 builds · 2 commits

September 2017 1 build · 1 commit

August 2017 1 build · 2 commits

July 2017 2 builds · 2 commits

June 2017 2 builds · 4 commits

Build 6239

22 Jun 2017 · 18 commits · 2 authors SVN
Open build
  • General

    Add clipdist member to player struct to control how close the player can get to walls

    TerminX r6230 22 Jun, 20:58 Engine
  • General

    Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.

    TerminX r6223 22 Jun, 20:58 FixEngineCON
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May 2017 2 builds · 2 commits

Build 6135

18 May 2017 · 1 commit · 1 author SVN
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  • General

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 May, 19:28 FixEngine

January 2017 1 build · 2 commits

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
Open build
  • General

    This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.

    TerminX r6016 18 Jan, 14:22 FixEngine
  • General

    Remove red/blue 3d mode from Polymost. This hadn't been enabled in a long time and I'm not sure if it even worked anymore. DONT_BUILD.

    TerminX r6014 18 Jan, 14:21 Engine
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December 2016 1 build · 1 commit

November 2016 2 builds · 2 commits

October 2016 2 builds · 2 commits

September 2016 2 builds · 2 commits

August 2016 1 build · 2 commits

Build 5839

26 Aug 2016 · 28 commits · 1 author SVN
Open build
  • General

    The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with.

    TerminX r5826 26 Aug, 18:40 Engine
  • add home/end modifier keys to 3d mode slope keys ([ and ]), plus a third increment modifier (home and end at the same time)

    TerminX r5823 26 Aug, 18:40 Engine
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