EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 256 builds · 765 commits

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April 2019 6 builds · 18 commits

March 2019 8 builds · 33 commits

Build 7467

30 Mar 2019 · 16 commits · 1 author SVN
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  • General

    Add bounds checking for populating clipsectorlist[], use preprocessor labels for sprite cstats

    TerminX r7464 30 Mar, 12:36 Engine
  • General

    Partially refactor clipmove()

    TerminX r7463 30 Mar, 12:36 Engine
  • General

    The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()

    TerminX r7462 30 Mar, 12:36 FixEngine
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    This commit fixes that.

  • General

    Patch from Nuke to use indexed color for voxels in Polymost

    TerminX r7458 30 Mar, 12:35 Engine
  • General

    clipmove() improvements

    TerminX r7457 30 Mar, 12:35 FixEngine
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    This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.

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Build 7432

19 Mar 2019 · 37 commits · 1 author SVN
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  • General

    Mapster32 will now load "editor.def" if it exists

    TerminX r7431 19 Mar, 10:09 Engine
  • General

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 Mar, 10:09 FixEngine
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    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

  • General

    Don't bother with fog calculations for things without hightile replacements

    TerminX r7424 19 Mar, 10:09 Engine
  • General

    Clean up polymost.cpp includes

    TerminX r7421 19 Mar, 10:09 Engine
  • General

    Minor cleanup of some Polymost shader program support functions

    TerminX r7419 19 Mar, 10:09 Engine
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Build 7379

2 Mar 2019 · 20 commits · 1 author SVN
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  • General

    A curious Polymost optimization from Nuke.YKT

    TerminX r7379 2 Mar, 15:22 Engine
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    This bails out of drawing any domost spans that seem to be entirely outside of the range of the screen coordinates. Since this seems so obvious, I have to wonder if Polymost is supposed to be doing this elsewhere already...

  • General

    Work around floating point precision issues in Polymost causing problems when rendering certain geometry from particular angles

    TerminX r7374 2 Mar, 15:21 Engine
  • General

    Patch from Nuke.YKT to fix voxel rotation in Polymost

    TerminX r7368 2 Mar, 15:21 FixEngine
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February 2019 3 builds · 5 commits

Build 7350

22 Feb 2019 · 3 commits · 1 author SVN
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  • General

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 Feb, 10:35 FixEngineCON
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    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

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Build 7333

18 Feb 2019 · 7 commits · 1 author SVN
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  • General

    Fix the automap glitch in the region around the full status bar in Polymost

    TerminX r7331 18 Feb, 14:02 FixEngine
  • General

    Patch from Fox:

    TerminX r7329 18 Feb, 14:02 FixEngine
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    Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

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January 2019 2 builds · 3 commits

December 2018 3 builds · 5 commits

Build 7293

15 Dec 2018 · 1 commit · 1 author SVN
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  • General

    Fix issue where the option to enable or disable Polymer wasn't being saved properly

    TerminX r7293 15 Dec, 13:35 FixEngine

Build 7290

14 Dec 2018 · 6 commits · 1 author SVN
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  • General

    Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."

    TerminX r7290 14 Dec, 17:40 FixEngine
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    This reverts r6886.

  • General

    Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled

    TerminX r7289 14 Dec, 17:40 FixEngine
  • General

    This should fix the too many sprites spawned issue in single player

    TerminX r7288 14 Dec, 17:40 FixEngine
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Build 7284

14 Dec 2018 · 42 commits · 1 author SVN
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  • General

    Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.

    TerminX r7275 14 Dec, 17:39 FixEngine
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November 2018 3 builds · 10 commits