EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2018 4 builds · 6 commits

Build 6960

30 Jul 2018 · 1 commit · 1 author SVN
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  • General

    polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.

    pogokeen r6960 30 Jul, 16:01 Engine

Build 6940

17 Jul 2018 · 1 commit · 1 author SVN
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  • General

    menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined

    pogokeen r6940 17 Jul, 17:24

Build 6939

14 Jul 2018 · 2 commits · 1 author SVN
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  • General

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 Jul, 14:36 FixEngine
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    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

  • General

    sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer

    pogokeen r6938 14 Jul, 14:36 Engine

Build 6937

2 Jul 2018 · 2 commits · 1 author SVN
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  • General

    polymost.cpp: make c_wrapThreshold consistent between POLYMOST1_BASIC_FRAGMENT_SHADER_CODE and POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE

    pogokeen r6937 2 Jul, 21:29 Engine
  • General

    polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES

    pogokeen r6936 2 Jul, 21:29 FixEngine
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    Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.

June 2018 5 builds · 11 commits

Build 6933

27 Jun 2018 · 1 commit · 1 author SVN
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  • General

    sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface

    pogokeen r6933 27 Jun, 19:00 FixEngine

Build 6932

25 Jun 2018 · 2 commits · 1 author SVN
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  • General

    glsurface.h/.cpp: change how the palette is handled and fix tinting/fading

    pogokeen r6932 25 Jun, 07:53 Fix
  • General

    Revert a number of changes from r6929 and r6930 that are no longer necessary.

    pogokeen r6931 25 Jun, 07:53 FixEngine
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    Fix root causes of issues causing crash and black screen in Mapster32 when switching back and forth between 3D & 2D modes

Build 6922

13 Jun 2018 · 5 commits · 1 author SVN
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  • General

    Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project

    pogokeen r6922 13 Jun, 12:15
  • General

    Don't allow GL modes if GL Major Version is less than 2.

    pogokeen r6921 13 Jun, 12:15 Fix
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    Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.

  • General

    sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL

    pogokeen r6920 13 Jun, 12:15 Engine
  • General

    When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.

    pogokeen r6919 13 Jun, 12:15 Engine
  • General

    tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()

    pogokeen r6918 13 Jun, 12:15

Build 6917

12 Jun 2018 · 1 commit · 1 author SVN
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  • General

    anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip

    pogokeen r6917 12 Jun, 13:28

Build 6916

11 Jun 2018 · 2 commits · 1 author SVN
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  • General

    astub.cpp: fix issue where globalpal was not declared if polymost.h was not included

    pogokeen r6916 11 Jun, 19:13 FixEngine
  • General

    palette.cpp: don't call uploadbasepalette() if USE_OPENGL is not defined

    pogokeen r6915 11 Jun, 19:13

May 2018 9 builds · 13 commits

Build 6907

30 May 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost

    pogokeen r6907 30 May, 05:01 FixEngine

Build 6906

26 May 2018 · 1 commit · 1 author SVN
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  • General

    tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.

    pogokeen r6906 26 May, 15:11 FixEngine
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    This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

Build 6905

23 May 2018 · 2 commits · 1 author SVN
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  • General

    engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()

    pogokeen r6905 23 May, 08:04 FixEngine
  • General

    engine.cpp: fix classicDrawVoxel() positioning bugs by:

    pogokeen r6904 23 May, 08:04 FixEngine
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    +avoid adding the pivot's z offset again after it was already added in classicDrawSprite() +offset the voxel object by half of the voxel object's z size

Build 6893

22 May 2018 · 1 commit · 1 author SVN
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  • General

    actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path

    pogokeen r6893 22 May, 03:01

Build 6888

17 May 2018 · 1 commit · 1 author SVN
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  • General

    polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer

    pogokeen r6888 17 May, 15:33 Fix

Build 6887

16 May 2018 · 1 commit · 1 author SVN
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  • General

    G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.

    pogokeen r6887 16 May, 17:35

Build 6886

15 May 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 May, 09:45 FixEngine

Build 6885

8 May 2018 · 1 commit · 1 author SVN
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  • General

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 May, 15:47 FixEngine

Build 6884

8 May 2018 · 4 commits · 1 author SVN
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  • General

    Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.

    pogokeen r6884 8 May, 10:32
  • General

    Dynamic tilepacking for indexed colour textures

    pogokeen r6883 8 May, 10:32
  • General

    ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis

    pogokeen r6882 8 May, 10:32
  • General

    polymost_resetVertexPointers(): remove erroneous glBindBuffer call

    pogokeen r6881 8 May, 10:32

April 2018 1 build · 1 commit

Build 6822

8 Apr 2018 · 1 commit · 1 author SVN
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  • General

    Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.

    pogokeen r6822 8 Apr, 12:41 Engine

March 2018 4 builds · 8 commits

Build 6789

23 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.

    pogokeen r6789 23 Mar, 14:41
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    SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.