EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2018 4 build · 8 commit

Build 6788

22 mar 2018 · 1 commit · 1 autore SVN
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  • Generale

    texcache.cpp: Override PTH_INDEXED and fall back to pre-processing tiles if high colour tint effects are being used on indexed colour art

    pogokeen r6788 22 mar, 21:02

Build 6787

22 mar 2018 · 4 commit · 1 autore SVN
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  • Generale

    menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1

    pogokeen r6787 22 mar, 00:13 Engine
  • Generale

    menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set

    pogokeen r6786 22 mar, 00:13 Engine
  • Generale

    Fix console background disappearing intermittently

    pogokeen r6785 22 mar, 00:13 Fix
  • Generale

    polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures

    pogokeen r6784 22 mar, 00:13 FixEngine

Build 6777

21 mar 2018 · 2 commit · 1 autore SVN
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  • center texel fetches for palette lookups and add various optimizations related to indexed texture changes

    pogokeen r6777 21 mar, 13:41 Engine
  • Generale

    Polymost palette-indexed texture rendering

    pogokeen r6776 21 mar, 13:41 Engine

Febbraio 2018 10 build · 24 commit

Build 6698

26 feb 2018 · 1 commit · 1 autore SVN
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  • Generale

    polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.

    pogokeen r6698 26 feb, 03:26 FixEngine

Build 6697

25 feb 2018 · 3 commit · 1 autore SVN
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  • Generale

    menus.cpp: Make windowed-only resolutions clear in both their name and by disabling the fullscreen menu option

    pogokeen r6697 25 feb, 18:48
    Mostra dettagli

    Additionally, increase MAXRESOLUTIONSTRINGLENGTH to accomodate new resolution name suffix

  • Generale

    sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution.

    pogokeen r6696 25 feb, 18:48
  • Generale

    baselayer.cpp: add 1280x720 resolution to defaultres windowed resolutions

    pogokeen r6695 25 feb, 18:48

Build 6683

21 feb 2018 · 1 commit · 1 autore SVN
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  • Generale

    sdlayer.cpp: remove unnecessary call to SDL_WarpMouseInWindow() on SDL2 that was causing issues with mouse movement when vsync was enabled on some hardware

    pogokeen r6683 21 feb, 19:38

Build 6682

21 feb 2018 · 1 commit · 1 autore SVN
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  • Generale

    game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded

    pogokeen r6682 21 feb, 17:05 Fix

Build 6669

16 feb 2018 · 1 commit · 1 autore SVN
Apri la build
  • fix typo causing bug where persistentStreamBuffer was being reset to the config value when it should be disabled

    pogokeen r6669 16 feb, 00:35 FixEngine

Build 6664

15 feb 2018 · 14 commit · 2 autori SVN
Apri la build
  • fix bug where polymost2_drawVBO() wouldn't reset the bound buffer state properly for polymost1

    pogokeen r6664 15 feb, 22:38 FixEngine
  • adjust parenthesis to cease compiler warnings

    pogokeen r6663 15 feb, 22:38 Engine
  • streaming VBO optimizations for polymost_drawpoly()

    pogokeen r6662 15 feb, 22:38 Engine
  • update to include "GL_ARB_sync" extension

    pogokeen r6661 15 feb, 22:38
  • Generale

    screens.cpp: Fixed a bug in FPS calculation

    pogokeen r6660 15 feb, 22:38 Fix
Apri la build per vedere tutti i 14 commit

Dicembre 2017 2 build · 4 commit