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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Luglio 2019 6 build · 15 commit

Build 7786

12 lug 2019 · 6 commit · 2 autori SVN
Apri la build
  • Generale

    Support separate .glsl shaders in Windows MSVC builds

    pogokeen r7785 12 lug, 01:44
  • Generale

    osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state

    pogokeen r7784 12 lug, 01:44 FixEngine
  • Generale

    Support clamping in polymost1Frag.glsl and use it for sprites

    pogokeen r7783 12 lug, 01:44 Engine
  • Generale

    Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.

    pogokeen r7782 12 lug, 01:44 Engine
    Mostra dettagli

    Additionally, git ignore the shader's generated headers folder.

  • Generale

    polymost.cpp: Adjust shaders to use texture2DGradARB() if available

    pogokeen r7781 12 lug, 01:44 Engine
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Build 7754

5 lug 2019 · 3 commit · 1 autore SVN
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  • Generale

    Improve depth fighting by pushing out the near plane and improve near plane clipping by depth clamping.

    pogokeen r7754 5 lug, 14:17
    Mostra dettagli

    Suggest reducing SCISDIST when there's time to debug SCISDIST issues.

  • Generale

    If GL_ARB_clip_control & GL_ARB_depth_clamp are available, reflect that in glinfo

    pogokeen r7753 5 lug, 14:17
  • Generale

    Update GLAD to 0.1.30 and add GL_ARB_clip_control, GL_ARB_depth_clamp, and GL_ARB_shader_texture_lod extensions

    pogokeen r7752 5 lug, 14:17

Giugno 2019 4 build · 18 commit

Build 7748

25 giu 2019 · 1 commit · 1 autore SVN
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  • Generale

    Fix 32-bit Polymost issues by enabling SSE instructions and setting GCC to use SSE floating point math exclusively.

    pogokeen r7748 25 giu, 19:36 FixEngine
    Mostra dettagli

    Additionally, enable SSE2 to better match 64-bit builds and use -malign-double for the potential performance benefit.

Build 7743

25 giu 2019 · 86 commit · 3 autori SVN
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  • Generale

    actors.cpp: Change demo camera path following behaviour to search for locators based on a hitag channel to avoid locator lotag contention.

    pogokeen r7739 25 giu, 11:35
    Mostra dettagli

    Now, destination and subject locators should be assigned one hitag channel. Destination locators will be visited starting from lotag 0 and counting upward. Subject locators can have any lotag within the same hitag channel, and may also be a destination if the lotag is not separated from the destination locator ids. Destination locators must now specify their subject locator in their owner field by lotag.

  • Generale

    game.cpp: When A_Spawn() is spawning from an already existing sprite, do not reset the owner field if it has been overridden from the default.

    pogokeen r7738 25 giu, 11:35 Engine
  • Generale

    polymost.cpp: Fix polymost_domost() issue with COMBINE_STRIPS where in certain cases, merging with the viewport nodes caused accidental reading of sentinel node values.

    pogokeen r7737 25 giu, 11:35 FixEngine
    Mostra dettagli

    Additional debug code is included for visualizing the state of the vsp data structure. Further, fix issue in drawpoly where it would access out of bounds of dpxy if fewer than 3 vertices were passed in and fix issue where multiple calls to polymost_setVisibility() were repeatedly setting the visibility factor to the same value.

  • Generale

    Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.

    pogokeen r7736 25 giu, 11:35 Engine
    Mostra dettagli

    Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

  • Generale

    winlayer.cpp: fix videoBeginDrawing() to return an intptr_t to mirrorBuffer when inpreparemirror

    pogokeen r7735 25 giu, 11:35 Fix
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Maggio 2019 2 build · 4 commit

Build 7627

6 mag 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    engine.cpp: fix sprite sorting/adjustment issue introduced in r7612 that caused sprites with the same y value at the end of the sorted array to not be adjusted properly

    pogokeen r7627 6 mag, 14:53 FixEngine
  • Generale

    polymost.cpp: Fix issue where state would not be reset properly in polymost_drawmaskwall() when rendering translucent maskwalls with no texture

    pogokeen r7626 6 mag, 14:53 FixEngine
  • Generale

    polymost.cpp: fix polymost_dorotatesprite() alpha test/blend issue introduced in r7619

    pogokeen r7625 6 mag, 14:53 FixEngine

Build 7624

3 mag 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: fix issue where floors & ceilings with DAMETH_MASKPROPS were not being blended

    pogokeen r7624 3 mag, 08:02 FixEngine

Aprile 2019 8 build · 13 commit

Build 7623

30 apr 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    engine.cpp: fix bug in killsprite where sprites were not being removed properly after sorting changes

    pogokeen r7623 30 apr, 13:09 FixEngine

Build 7621

30 apr 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix polymost_drawtilescreen() to not be improperly affected by globalshade.

    pogokeen r7621 30 apr, 04:12 Fix
  • Generale

    Remove enabling/disabling of deprecated GL_TEXTURE_2D in Polymost.

    pogokeen r7620 30 apr, 04:12 FixEngine
    Mostra dettagli

    For Polymer, temporarily workaround coupling with Polymost and usage of the fixed-function pipeline. Additionally, fix typo in polymost_printtext256().

  • Generale

    Reduce state changes and fix translucent maskwall depth buffer issue

    pogokeen r7619 30 apr, 04:12 Fix

Build 7613

19 apr 2019 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: switch from writing gl_FragColor to writing gl_FragData[0] in order to reduce VGPR usage on AMD cards

    pogokeen r7613 19 apr, 14:45 Engine
  • Generale

    Fix depth buffer issue causing translucent sprites to not render properly in Polymost.

    pogokeen r7612 19 apr, 14:45 FixEngine
    Mostra dettagli

    Use polymost_spriteHasTranslucency() and polymost_maskWallHasTranslucency() to determine if a sprite has translucency. Optimize sprite rendering when in Polymost by only sorting sprites with translucency.

Build 7552

9 apr 2019 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.cpp: fix fragment shader issue where fullbrights in a texture could affect rendering when u_useColorOnly was enabled

    pogokeen r7552 9 apr, 14:42 FixEngine

Build 7473

5 apr 2019 · 3 commit · 1 autore SVN
Apri la build
  • Generale

    Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector

    pogokeen r7473 5 apr, 10:45 FixEngine
  • Generale

    engine.cpp: lintersect(): fix integer overflow and negative case issue

    pogokeen r7472 5 apr, 10:45 FixEngine
  • Generale

    Re-introduce earlier lintersect() work that was reverted.

    pogokeen r7471 5 apr, 10:45 FixEngine
    Mostra dettagli

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. This reverts r7290.

Ottobre 2018 3 build · 4 commit

Build 7067

10 ott 2018 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    engine.cpp: fix crash when calling `setrendermode 3` where PolymostProcessVoxels would be called before Polymost is initialized.

    pogokeen r7067 10 ott, 14:04 FixEngine
    Mostra dettagli

    PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.

Build 7049

10 ott 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    polymost.h: fix order of parameters to match polymost.cpp

    pogokeen r7049 10 ott, 07:37 FixEngine
  • Generale

    polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.

    pogokeen r7048 10 ott, 07:37 FixEngine
    Mostra dettagli

    Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().

Agosto 2018 1 build · 1 commit