EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 50 builds · 72 commits

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March 2018 1 build · 2 commits

February 2018 7 builds · 9 commits

Build 6698

26 Feb 2018 · 1 commit · 1 author SVN
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  • General

    polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.

    pogokeen r6698 26 Feb, 03:26 FixEngine

Build 6682

21 Feb 2018 · 1 commit · 1 author SVN
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  • General

    game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded

    pogokeen r6682 21 Feb, 17:05 Fix

Build 6671

16 Feb 2018 · 1 commit · 1 author SVN
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  • General

    Fix building on Visual Studio after GLAD & Polymost changes

    pogokeen r6671 16 Feb, 22:38 FixEngine

Build 6669

16 Feb 2018 · 1 commit · 1 author SVN
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  • fix typo causing bug where persistentStreamBuffer was being reset to the config value when it should be disabled

    pogokeen r6669 16 Feb, 00:35 FixEngine

December 2017 2 builds · 4 commits