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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Febbraio 2020 1 build · 1 commit

Build 8642

12 feb 2020 · 1 commit · 1 autore SVN
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    polymost.cpp: In gloadtile_art_indexed(), reallocate a texture when the tile changes dimensions even if it is shrinking

    pogokeen r8642 12 feb, 01:03 Engine

Settembre 2019 1 build · 1 commit

Build 8097

15 set 2019 · 1 commit · 1 autore SVN
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    polymost.cpp: fix buffer overflow issue in uploadpalswap() & correct the code to initialize an extra row of black pixels

    pogokeen r8097 15 set, 17:17 FixEngine

Agosto 2019 4 build · 7 commit

Build 7893

7 ago 2019 · 1 commit · 1 autore SVN
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    gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.

    pogokeen r7893 7 ago, 09:46 FixEngine
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    This fixes skyboxes not rendering in TILE_SAVESHOT.

Build 7892

7 ago 2019 · 3 commit · 1 autore SVN
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    sector.cpp: ensure that if scripts have told us not to render normally to the tile, that we still handle restoring our target & setting up the tile appropriately for what the script may have rendered

    pogokeen r7891 7 ago, 09:19 Engine
  • Generale

    engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault

    pogokeen r7890 7 ago, 09:18 FixEngine
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Build 7889

6 ago 2019 · 1 commit · 1 autore SVN
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    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 ago, 23:54 FixEngine

Build 7888

4 ago 2019 · 3 commit · 1 autore SVN
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    polymost.cpp: Fix issue where tiles whose dimensions had grown would not have their sizes updated in GL and could fail to update their texture data

    pogokeen r7888 4 ago, 19:14 FixEngine
  • Generale

    polymost.cpp: If a tile in the tilesheet is large enough to fit a redefined tile, use that space rather than allocating a new texture

    pogokeen r7887 4 ago, 19:14 Engine
  • Generale

    polymost.cpp: if an indexed colour tile is being reloaded, changed dimensions, and no longer matches the calculated tilesheets, generate a separate texture for it.

    pogokeen r7886 4 ago, 19:14 Engine
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    Similarly, if the tile does match the calculated tilesheets but was a separate texture, delete the texture and load the tile back into the tilesheet.

Luglio 2019 4 build · 8 commit

Build 7854

31 lug 2019 · 4 commit · 1 autore SVN
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    polymost_scansector(): avoid using a culling method not designed for voxels when handling 1-sided wall aligned sprites that have voxel replacements

    pogokeen r7854 31 lug, 17:08 Engine
  • Generale

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 lug, 17:08 FixEngineCON
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    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

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Build 7810

18 lug 2019 · 6 commit · 2 autori SVN
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    Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.

    pogokeen r7805 18 lug, 18:46 EngineCON
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    These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map. This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

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Build 7803

17 lug 2019 · 1 commit · 1 autore SVN
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    Fix edge case where mirrors & TROR could interact and render over skyboxes in the classic software renderer

    pogokeen r7803 17 lug, 18:33 FixEngine

Build 7786

12 lug 2019 · 6 commit · 2 autori SVN
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    osdfuncs.cpp: fix OSD background sometimes not rendering with the correct gl state

    pogokeen r7784 12 lug, 01:44 FixEngine
  • Generale

    Support clamping in polymost1Frag.glsl and use it for sprites

    pogokeen r7783 12 lug, 01:44 Engine
  • Generale

    Separate out polymost1Frag and polymost1Vert shaders from polymost.cpp and add rules for building in the GNUmakefile.

    pogokeen r7782 12 lug, 01:44 Engine
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    Additionally, git ignore the shader's generated headers folder.

  • Generale

    polymost.cpp: Adjust shaders to use texture2DGradARB() if available

    pogokeen r7781 12 lug, 01:44 Engine
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Giugno 2019 2 build · 10 commit

Build 7748

25 giu 2019 · 1 commit · 1 autore SVN
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    Fix 32-bit Polymost issues by enabling SSE instructions and setting GCC to use SSE floating point math exclusively.

    pogokeen r7748 25 giu, 19:36 FixEngine
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    Additionally, enable SSE2 to better match 64-bit builds and use -malign-double for the potential performance benefit.

Build 7743

25 giu 2019 · 86 commit · 3 autori SVN
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    game.cpp: When A_Spawn() is spawning from an already existing sprite, do not reset the owner field if it has been overridden from the default.

    pogokeen r7738 25 giu, 11:35 Engine
  • Generale

    polymost.cpp: Fix polymost_domost() issue with COMBINE_STRIPS where in certain cases, merging with the viewport nodes caused accidental reading of sentinel node values.

    pogokeen r7737 25 giu, 11:35 FixEngine
    Mostra dettagli

    Additional debug code is included for visualizing the state of the vsp data structure. Further, fix issue in drawpoly where it would access out of bounds of dpxy if fewer than 3 vertices were passed in and fix issue where multiple calls to polymost_setVisibility() were repeatedly setting the visibility factor to the same value.

  • Generale

    Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall.

    pogokeen r7736 25 giu, 11:35 Engine
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    Additionally, raise minimum number of stencil buffer bits to accomodate future use of the stencil buffer.

  • Generale

    Add EVENT_RESETGOTPICS which gives scripts the chance to reset gotpics (and similar effects trackers) for effects that run in EVENT_DISPLAYROOMS.

    pogokeen r7734 25 giu, 11:35 EngineCON
    Mostra dettagli

    EVENT_RESETGOTPICS is called after the last call to EVENT_DISPLAYROOMS in a frame, but before any engine-side calls to renderDrawRoomsQ16()

  • Generale

    Fix TROR & skyboxes to work with mirrors in Software & Polymost

    pogokeen r7733 25 giu, 11:35 FixEngine
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Maggio 2019 2 build · 4 commit

Build 7627

6 mag 2019 · 3 commit · 1 autore SVN
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    engine.cpp: fix sprite sorting/adjustment issue introduced in r7612 that caused sprites with the same y value at the end of the sorted array to not be adjusted properly

    pogokeen r7627 6 mag, 14:53 FixEngine
  • Generale

    polymost.cpp: Fix issue where state would not be reset properly in polymost_drawmaskwall() when rendering translucent maskwalls with no texture

    pogokeen r7626 6 mag, 14:53 FixEngine
  • Generale

    polymost.cpp: fix polymost_dorotatesprite() alpha test/blend issue introduced in r7619

    pogokeen r7625 6 mag, 14:53 FixEngine

Build 7624

3 mag 2019 · 1 commit · 1 autore SVN
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    polymost.cpp: fix issue where floors & ceilings with DAMETH_MASKPROPS were not being blended

    pogokeen r7624 3 mag, 08:02 FixEngine

Aprile 2019 7 build · 10 commit

Build 7623

30 apr 2019 · 1 commit · 1 autore SVN
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    engine.cpp: fix bug in killsprite where sprites were not being removed properly after sorting changes

    pogokeen r7623 30 apr, 13:09 FixEngine

Build 7613

19 apr 2019 · 2 commit · 1 autore SVN
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    polymost.cpp: switch from writing gl_FragColor to writing gl_FragData[0] in order to reduce VGPR usage on AMD cards

    pogokeen r7613 19 apr, 14:45 Engine
  • Generale

    Fix depth buffer issue causing translucent sprites to not render properly in Polymost.

    pogokeen r7612 19 apr, 14:45 FixEngine
    Mostra dettagli

    Use polymost_spriteHasTranslucency() and polymost_maskWallHasTranslucency() to determine if a sprite has translucency. Optimize sprite rendering when in Polymost by only sorting sprites with translucency.

Build 7552

9 apr 2019 · 1 commit · 1 autore SVN
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  • Generale

    polymost.cpp: fix fragment shader issue where fullbrights in a texture could affect rendering when u_useColorOnly was enabled

    pogokeen r7552 9 apr, 14:42 FixEngine