EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 130 builds · 180 commits

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June 2016 1 build · 1 commit

September 2015 1 build · 1 commit

July 2015 5 builds · 5 commits

June 2015 1 build · 2 commits

Build 5267

14 Jun 2015 · 2 commits · 1 author SVN
Open build
  • General

    Fix automap lines in Polymer mode

    Plagman r5267 14 Jun, 16:42 FixEngine
  • General

    add pr_nullrender variable to toggle drawing and updating GL buffers

    Plagman r5266 14 Jun, 16:42

June 2014 1 build · 1 commit

May 2014 2 builds · 2 commits

Build 4466

10 May 2014 · 1 commit · 1 author SVN
Open build
  • General

    Revert window fullscreen stuff until we have aspect-correct upscaling

    Plagman r4466 10 May, 14:20 Fix
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    pass.

Build 4463

3 May 2014 · 1 commit · 1 author SVN
Open build
  • General

    Add some useful preprocessor definition to the checked-in MSVC project

    Plagman r4463 3 May, 18:25

April 2014 1 build · 1 commit

May 2013 6 builds · 8 commits

Build 3742

9 May 2013 · 1 commit · 1 author SVN
Open build
  • General

    Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game

    Plagman r3742 9 May, 00:22
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    during ANM playback.

Build 3741

7 May 2013 · 1 commit · 1 author SVN
Open build
  • Hook ART mapping to rotatesprite.

    Plagman r3741 7 May, 23:53 Engine
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    The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.

Build 3739

7 May 2013 · 2 commits · 1 author SVN
Open build
  • General

    Revert to spherical shading; it's not like you could look up in classic anyway.

    Plagman r3739 7 May, 22:03 Fix
  • General

    Fix interaction between ART mapping and lighting.

    Plagman r3738 7 May, 22:03 Fix

Build 3737

7 May 2013 · 1 commit · 1 author SVN
Open build
  • General

    Finish Polymer cancer mode and enable by default.

    Plagman r3737 7 May, 00:48 FixEngine
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    TODO: figure out wtf is wrong with rotatesprite, linear filtering.

March 2013 1 build · 2 commits

November 2012 9 builds · 10 commits