EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 30 builds · 42 commits

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April 2010 1 build · 1 commit

Build 1623

25 Apr 2010 · 1 commit · 1 author SVN
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  • General

    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 Apr, 17:51 Fix

March 2010 2 builds · 2 commits

Build 1609

6 Mar 2010 · 1 commit · 1 author SVN
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  • General

    Model specular map support and polymer fix for the OSX/ATI driver.

    Plagman r1609 6 Mar, 17:09 FixEngine

February 2010 1 build · 1 commit

Build 1598

20 Feb 2010 · 4 commits · 3 authors SVN
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  • General

    This is an attempt to fix r1595.

    Plagman r1596 written 24 Jan 2010 FixEngine
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    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

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January 2010 6 builds · 12 commits

Build 1594

23 Jan 2010 · 2 commits · 2 authors SVN
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  • General

    Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.

    Plagman r1594 23 Jan, 21:57
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Build 1589

17 Jan 2010 · 7 commits · 2 authors SVN
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  • General

    This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

    Plagman r1589 17 Jan, 23:07 FixEngine
  • General

    This should be the correct type for aGlobalMemoryStatusEx.

    Plagman r1588 17 Jan, 12:08
  • General

    Don't process the SDL_mixer effect if we're not done initializing.

    Plagman r1585 written 11 Jan 2010
  • General

    Annnnnd revert something I didn't mean to commit.

    Plagman r1584 written 11 Jan 2010 Fix
  • General

    Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.

    Plagman r1583 written 11 Jan 2010
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Build 1581

5 Jan 2010 · 1 commit · 1 author SVN
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  • General

    Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.

    Plagman r1581 5 Jan, 06:22 Fix

Build 1580

4 Jan 2010 · 4 commits · 2 authors SVN
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  • General

    Changing S_TestSoundCallback() back to what it was before revision 1490 since calling into MultiVoc from the DirectSound buffer worker thread can cause deadlocks. TODO: make the callback value accurately point to the sound instance. Maybe change the type to intptr_t and directly pass a pointer?

    Plagman r1580 4 Jan, 20:57
  • General

    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 written 3 Jan 2010 FixEngine
  • General

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 written 2 Jan 2010 FixEngine
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Build 1576

1 Jan 2010 · 1 commit · 1 author SVN
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  • General

    Revert part of revision 1540 which broke E2L4 and parts of E2L5.

    Plagman r1576 1 Jan, 00:26 Fix