Build 3742
SVN-
Generale
Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game
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during ANM playback.
Nickname SVN e nomi Git sono unificati per persona.
Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game
during ANM playback.
Hook ART mapping to rotatesprite.
The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.
Make ART mapping work with any number of shade offsets (eg. BLOOD pal)
Revert to spherical shading; it's not like you could look up in classic anyway.
Fix interaction between ART mapping and lighting.
Finish Polymer cancer mode and enable by default.
TODO: figure out wtf is wrong with rotatesprite, linear filtering.
New Polymer feature: shitty mode.
Fix Makefile fuckery.
Fix ART offset and face sprite flipping interaction.
Fix ART offset and sprite flipping interaction.