EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Settembre 2021 1 build · 1 commit

Build 9598

8 set 2021 · 1 commit · 1 autore GIT
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  • polymer: show shader compile log on failure, not just link log

    Plagman 25afea9 scritto il 16 ago 2021 Engine
    Mostra dettagli

    Mesa conveys most of the useful info through there, not linking.

Agosto 2021 3 build · 4 commit

Build 9511

16 ago 2021 · 1 commit · 1 autore GIT
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  • update sectors if visibility changed.

    Plagman d032a99 scritto il 13 feb 2021 Engine
    Mostra dettagli

    Bugged since forever and would have floors and ceilings stay put when alt-wheeling in mapster.

Build 9510

16 ago 2021 · 1 commit · 1 autore GIT
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  • Generale

    Don't compute lights for parallaxed geometry we either won't draw or won't

    Plagman 70bb998 scritto il 13 feb 2021 Engine
    Mostra dettagli

    need lights. This should save a bit of work in the general case with skies, too.

Build 9509

16 ago 2021 · 2 commit · 1 autore GIT
Apri la build
  • polymer: 'fix' texture scale on relative floors

    Plagman 7ea7ebc 16 ago, 15:17 FixEngine
    Mostra dettagli

    Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.

  • polymer: fix angle precision with sector relative tile alignment

    Plagman 58b10f6 scritto il 14 ago 2021 FixEngine

Giugno 2016 1 build · 1 commit

Settembre 2015 1 build · 1 commit

Luglio 2015 5 build · 5 commit

Giugno 2015 1 build · 2 commit

Build 5267

14 giu 2015 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Fix automap lines in Polymer mode

    Plagman r5267 14 giu, 16:42 FixEngine
  • Generale

    add pr_nullrender variable to toggle drawing and updating GL buffers

    Plagman r5266 14 giu, 16:42

Giugno 2014 1 build · 1 commit

Maggio 2014 2 build · 2 commit

Build 4466

10 mag 2014 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Revert window fullscreen stuff until we have aspect-correct upscaling

    Plagman r4466 10 mag, 14:20 Fix
    Mostra dettagli

    pass.

Aprile 2014 1 build · 1 commit

Maggio 2013 6 build · 8 commit

Build 3742

9 mag 2013 · 1 commit · 1 autore SVN
Apri la build
  • Generale

    Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game

    Plagman r3742 9 mag, 00:22
    Mostra dettagli

    during ANM playback.

Build 3741

7 mag 2013 · 1 commit · 1 autore SVN
Apri la build
  • Hook ART mapping to rotatesprite.

    Plagman r3741 7 mag, 23:53 Engine
    Mostra dettagli

    The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.

Build 3739

7 mag 2013 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    Revert to spherical shading; it's not like you could look up in classic anyway.

    Plagman r3739 7 mag, 22:03 Fix
  • Generale

    Fix interaction between ART mapping and lighting.

    Plagman r3738 7 mag, 22:03 Fix