Build 5805
SVN-
General
nice nice good stuff
SVN handles and Git names are merged into one person.
nice nice good stuff
sd
upload bucket indices through pinned host memory.
fix regression with Y-flipping bit.
add preliminary support for batching draws.
fix synthesis warning.
store map data in a single buffer with a unified vertex type.
Fix automap lines in Polymer mode
add pr_nullrender variable to toggle drawing and updating GL buffers
Test commit to make sure synthesis works.
Revert window fullscreen stuff until we have aspect-correct upscaling
pass.
Add some useful preprocessor definition to the checked-in MSVC project
Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of
exclusive fullscreen.
Ignore ART mapping for TILE_ANIM, which is dynamically populated by the game
during ANM playback.
Hook ART mapping to rotatesprite.
The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.
Make ART mapping work with any number of shade offsets (eg. BLOOD pal)
Revert to spherical shading; it's not like you could look up in classic anyway.
Fix interaction between ART mapping and lighting.
Finish Polymer cancer mode and enable by default.
TODO: figure out wtf is wrong with rotatesprite, linear filtering.
New Polymer feature: shitty mode.
Fix Makefile fuckery.
Fix ART offset and face sprite flipping interaction.
Fix ART offset and sprite flipping interaction.
Move the tracking from a dirty state to a change count.