EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2010 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 3 active

Showing 19 builds · 22 commits

Export CSV
Display options
Commit details:

December 2010 4 builds · 4 commits

Build 1747

29 Dec 2010 · 1 commit · 1 author SVN
Open build
  • General

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 Dec, 12:46 FixEngine

Build 1735

16 Dec 2010 · 1 commit · 1 author SVN
Open build
  • General

    Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.

    Plagman r1735 16 Dec, 19:56 Fix

November 2010 1 build · 1 commit

Build 1724

7 Nov 2010 · 1 commit · 1 author SVN
Open build
  • General

    Works around a bug with newer NVIDIA GL drivers where creating a GL context

    Plagman r1724 7 Nov, 20:56 Fix
    Show details

    would remove write access to our code sections. bugs 3086185 and 3104646

October 2010 1 build · 1 commit

August 2010 1 build · 1 commit

Build 1700

21 Aug 2010 · 1 commit · 1 author SVN
Open build
  • General

    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 Aug, 12:04 FixEngine

July 2010 2 builds · 3 commits

Build 1674

24 Jul 2010 · 1 commit · 1 author SVN
Open build
  • General

    Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.

    Plagman r1674 24 Jul, 19:16 Fix

May 2010 3 builds · 3 commits

Build 1632

7 May 2010 · 9 commits · 2 authors SVN
Open build
  • General

    %esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.

    Plagman r1624 written 25 Apr 2010 Fix
Open the build to see all 9 commits

April 2010 1 build · 1 commit

Build 1623

25 Apr 2010 · 1 commit · 1 author SVN
Open build
  • General

    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 Apr, 17:51 Fix

March 2010 1 build · 1 commit

Build 1609

6 Mar 2010 · 1 commit · 1 author SVN
Open build
  • General

    Model specular map support and polymer fix for the OSX/ATI driver.

    Plagman r1609 6 Mar, 17:09 FixEngine

February 2010 1 build · 1 commit

Build 1598

20 Feb 2010 · 4 commits · 3 authors SVN
Open build
  • General

    This is an attempt to fix r1595.

    Plagman r1596 written 24 Jan 2010 FixEngine
    Show details

    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

Open the build to see all 4 commits

January 2010 4 builds · 6 commits

Build 1589

17 Jan 2010 · 7 commits · 2 authors SVN
Open build
  • General

    This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

    Plagman r1589 17 Jan, 23:07 FixEngine
  • General

    Annnnnd revert something I didn't mean to commit.

    Plagman r1584 written 11 Jan 2010 Fix
Open the build to see all 7 commits

Build 1581

5 Jan 2010 · 1 commit · 1 author SVN
Open build
  • General

    Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.

    Plagman r1581 5 Jan, 06:22 Fix

Build 1580

4 Jan 2010 · 4 commits · 2 authors SVN
Open build
  • General

    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 written 3 Jan 2010 FixEngine
  • General

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 written 2 Jan 2010 FixEngine
Open the build to see all 4 commits

Build 1576

1 Jan 2010 · 1 commit · 1 author SVN
Open build
  • General

    Revert part of revision 1540 which broke E2L4 and parts of E2L5.

    Plagman r1576 1 Jan, 00:26 Fix