EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 73 builds · 91 commits

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February 2011 4 builds · 4 commits

January 2011 5 builds · 7 commits

Build 1773

17 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Fix the lighting model so that lights don't get the modulated diffuse (defeats the purpose if they do, since you wouldn't be able to light a fully shaded room). That means the highpal lookup has to be performed twice now, once with the modulated diffuse to apply to the result and once with no modulation to make a diffuse that the lighting code can use. That means that lighting isn't 100% accurate with respect to the highpal result, but that's the best approach I could think of.

    Plagman r1773 17 Jan, 17:34 Fix

Build 1759

14 Jan 2011 · 1 commit · 1 author SVN
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  • General

    Fix a problem with model skins introduced by highpal. Liztroops would turn blue on death.

    Plagman r1759 14 Jan, 11:50 Fix

December 2010 4 builds · 4 commits

Build 1747

29 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 Dec, 12:46 FixEngine

Build 1735

16 Dec 2010 · 1 commit · 1 author SVN
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  • General

    Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.

    Plagman r1735 16 Dec, 19:56 Fix

November 2010 1 build · 1 commit

Build 1724

7 Nov 2010 · 1 commit · 1 author SVN
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  • General

    Works around a bug with newer NVIDIA GL drivers where creating a GL context

    Plagman r1724 7 Nov, 20:56 Fix
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    would remove write access to our code sections. bugs 3086185 and 3104646

October 2010 1 build · 1 commit

August 2010 1 build · 1 commit

Build 1700

21 Aug 2010 · 1 commit · 1 author SVN
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  • General

    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 Aug, 12:04 FixEngine

July 2010 2 builds · 3 commits

Build 1674

24 Jul 2010 · 1 commit · 1 author SVN
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  • General

    Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.

    Plagman r1674 24 Jul, 19:16 Fix

May 2010 3 builds · 3 commits

Build 1632

7 May 2010 · 9 commits · 2 authors SVN
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  • General

    %esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.

    Plagman r1624 written 25 Apr 2010 Fix
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April 2010 1 build · 1 commit

Build 1623

25 Apr 2010 · 1 commit · 1 author SVN
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  • General

    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 Apr, 17:51 Fix

March 2010 1 build · 1 commit

Build 1609

6 Mar 2010 · 1 commit · 1 author SVN
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  • General

    Model specular map support and polymer fix for the OSX/ATI driver.

    Plagman r1609 6 Mar, 17:09 FixEngine