Build 3741
SVN-
Hook ART mapping to rotatesprite.
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The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.
SVN handles and Git names are merged into one person.
Hook ART mapping to rotatesprite.
The visibility calculation relies on the distance, which might not be entirely accurate in rotatesprite, so maybe it'll be too dark in some cases.
Make ART mapping work with any number of shade offsets (eg. BLOOD pal)
Finish Polymer cancer mode and enable by default.
TODO: figure out wtf is wrong with rotatesprite, linear filtering.
New Polymer feature: shitty mode.
Fix ART offset and face sprite flipping interaction.
Fix ART offset and sprite flipping interaction.