Build 1556
SVN-
General
Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
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General
Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
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General
Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.