EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 63 builds · 86 commits

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December 2009 5 builds · 12 commits

Build 1556

6 Dec 2009 · 5 commits · 2 authors SVN
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  • General

    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 Dec, 23:17 FixEngine
  • General

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 Dec, 23:04 FixEngine
  • General

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 Dec, 23:01 FixEngine
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Build 1551

3 Dec 2009 · 11 commits · 3 authors SVN
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  • General

    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 written 2 Dec 2009 FixEngine
  • General

    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 written 2 Dec 2009 FixEngine
  • General

    Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.

    Plagman r1549 written 2 Dec 2009 Engine
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October 2009 1 build · 1 commit

Build 1533

17 Oct 2009 · 2 commits · 2 authors SVN
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  • General

    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 Oct, 08:27 FixEngine
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