EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2025 1 build · 1 commit

July 2025 1 build · 2 commits

Build 10622

3 Jul 2025 · 2 commits · 1 author GIT
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  • Fix lighting preview when multiple SEs are in a sector

    oasiz dfb9760 written 30 Jun 2025 FixEngine
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    Adds a failsafe for when multiple SE12, SE3 or SE4 are in a single sector by only accounting for the first one (Lowest sprite #ID) This prevents the lighting preview from causing permanent shade changes to a map as it can only store the original map state for one SE sprite per sector.

  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 written 30 Jun 2025 FixEngineCON
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    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Fixes
    terminx/eduke32#323

June 2025 1 build · 1 commit