EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2026 1 build · 1 commit

Ottobre 2025 3 build · 21 commit

Build 10651

23 ott 2025 · 13 commit · 1 autore GIT
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  • SW

    Fix null pointer dereferences in case of showing inventory bar right before player kill

    NY00123 bf58c7b scritto il 21 ott 2025 Fix
  • SW

    Comment out definition and declaration of unused function _ErrMsg

    NY00123 8e1972a scritto il 21 ott 2025
  • SW

    Use TerminateWithMsg in _Assert

    NY00123 95ef384 scritto il 21 ott 2025
  • SW

    Use TerminateWithMsg in JS_DrawMirrors

    NY00123 26cfce5 scritto il 20 ott 2025
  • SW

    Use TerminateWithMsg in JS_PlockError as well

    NY00123 38465ff scritto il 20 ott 2025
    Mostra dettagli

    There are unfortunate duplications of the shared string, but such occurrences don't seem to be that common so far.

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Build 10638

16 ott 2025 · 2 commit · 1 autore GIT
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  • Increase mmulti.cpp's MAXPAKSIZE (size of pakbuf in bytes) to 2048.

    NY00123 227c11d scritto il 10 ott 2025 FixEngine
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    This appeared to fix a long-standing issue, where a relatively high ping between two players (say, about 750ms) could start increasing over time due to accumulated messages not being sent sufficiently fast.

  • Log a warning from mmulti.cpp:dosendpackets in case output pakbuf lacks space for all data.

    NY00123 d023544 scritto il 10 ott 2025 Engine
    Mostra dettagli

    Do so with a given threshold, i.e., turn off the warning until there are 16 consecutive calls to dosendpackets in which pakbuf has enough space for all data to send.

Build 10636

14 ott 2025 · 6 commit · 1 autore GIT
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  • SW

    Improve prediction of interpolated bob_z value

    NY00123 fdbcb0b 14 ott, 21:39
    Mostra dettagli

    The addition of the "bob_z" field to the PREDICT struct might be unnecessary, technically speaking, but it probably won't hurt to ensure values are synced.

  • SW

    Fixed player movement prediction, now actually based on predicted angle

    NY00123 964ce88 14 ott, 20:02 Fix
  • SW

    Fix switch to double Uzi for multiplayer games upon pick-up of second Uzi

    NY00123 8c88202 scritto il 13 ott 2025 Fix
  • SW

    Simplify HandleWeaponAutoSwitch usage to go through the DamageData array

    NY00123 1ca030f scritto il 12 ott 2025
  • SW

    Fix multiplayer sync errors with the weapon auto-switching toggle

    NY00123 2969374 scritto il 12 ott 2025 Fix
    Mostra dettagli

    This also permanently enables weapon auto-switching for PedanticMode. The idea here is that outside of pedantic mode, within multiplayer games, a new bit or more of the inspected player's Flags2 field will be set for the weapon. Afterwards, only for player no. myconnectindex, the function getinput will set loc->bits as if a matching key was pressed for selecting the weapon. loc->bits should be properly synced. Note that each player's structure, including Flags2, is reset within InitNewGame, but not from InitLevel as far as I may tell.

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Marzo 2024 1 build · 1 commit

Luglio 2023 1 build · 1 commit

Maggio 2023 2 build · 2 commit

Ottobre 2022 2 build · 2 commit

Build 10164

18 ott 2022 · 1 commit · 1 autore GIT
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  • Generale

    kextract/kgroup: Add call to engineCreateAllocator.

    NY00123 810e1c1 scritto il 13 ott 2022
    Mostra dettagli

    This was required for kgroup's call to Bopendir.

Luglio 2022 1 build · 1 commit

Aprile 2022 1 build · 1 commit

Marzo 2022 1 build · 1 commit

Gennaio 2022 1 build · 1 commit

Novembre 2021 1 build · 1 commit

Settembre 2021 1 build · 5 commit

Build 9603

10 set 2021 · 5 commit · 1 autore GIT
Apri la build
  • Fix a typo in P_DisplayWeapon from port of SHOTGUN_WEAPON case for WW2GI

    NY00123 6c289cc scritto il 30 ago 2021 Fix
  • Generale

    Ken-Build, Duke3D, SW, mmulti: Replace rand with wrand almost everywhere.

    NY00123 e846be2 scritto il 30 ago 2021 Engine
    Mostra dettagli

    Outside of 3rd party libraries, remaining uses are the Polymer-specific macro LIGHTRAD2 within Duke3D, system_15bit_rand and vox2poly. Also use WRANDOM_MAX in SW.

  • Add wrand, intended to mimic the behaviors of Watcom C 10.0's rand.

    NY00123 fbf1c84 scritto il 30 ago 2021 Engine
    Mostra dettagli

    Also add WRANDOM_MAX. This will be used in SW, preventing possible freezes.

  • Generale

    Remove Brand macro. It was used just in Ken-Build.

    NY00123 e2bab6e scritto il 30 ago 2021
  • Split krand definitions from build.h to a new header, random.h

    NY00123 c22bf0e scritto il 30 ago 2021 Engine

Marzo 2021 1 build · 3 commit

Build 9317

4 mar 2021 · 3 commit · 1 autore GIT
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  • Process empty skill name definitions as if they were " ".

    NY00123 fe2bcb7 4 mar, 00:04 Fix
    Mostra dettagli

    Fixes assertion failure with Suburbs TC.

  • Comment out writes of unused values to k while preparing the skill menu

    NY00123 d85d0e0 4 mar, 00:03
  • Fix buffer overflows with parsing out of range strings in CON files

    NY00123 b177c05 scritto il 3 mar 2021 FixCON

Agosto 2020 1 build · 5 commit

Build 9214

10 ago 2020 · 6 commit · 2 autori GIT
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  • Don't try to open device if it isn't in

    NY00123 c297a7f scritto il 6 ago 2020
    Mostra dettagli

    the list as returned by ALSADrv_MIDI_ListPorts. Opening a device with ALSA_PortID == 0 might technically be successful even if not present.

  • Generale

    Audio / Duke3D: Modify alsa_mididevinfo_t to manage memory use of

    NY00123 7c1c12b scritto il 23 giu 2020
    Mostra dettagli

    the "name" field on its own. Also make sure that the for loop in Menu_RefreshSoundProperties isn't accessing copies of the objects, including temporary copies of the "name" strings. It could be managed in a better way, but this should be usable for now.

  • Do free driver name strings duplicated using Xstrdup

    NY00123 69c9d0b scritto il 30 mag 2020
  • Refuse to initialize if Client:Port pair isn't in the list

    NY00123 dc22897 scritto il 30 mag 2020
  • Fix potential crashes in menu if no ALSA MIDI device is found

    NY00123 f13fbf6 scritto il 30 mag 2020 Fix
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Luglio 2020 1 build · 5 commit

Build 9166

16 lug 2020 · 7 commit · 2 autori GIT
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  • Generale

    Revert "sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers"

    NY00123 32096f6 scritto il 26 giu 2020 Fix
    Mostra dettagli

    This reverts commit 4274a6160ce2f64676b79364cf83f185814811f6, i.e., SVN r8667.

  • Rename danetmode -> networkmode and make it use the same values

    NY00123 09e6842 scritto il 26 giu 2020
    Mostra dettagli

    as in the previously used newer mmulti revision from JFBuild. Also use MMULTI_MODE_MS and MMULTI_MODE_P2P, now a part of an enum.

  • Constify the string params in a few functions

    NY00123 587d364 scritto il 26 giu 2020
  • SW

    If a saved load is loaded at a point which is right after killing

    NY00123 b4b054d scritto il 13 lug 2020
    Mostra dettagli

    a boss, ensure that FinishTimer and FinishAnim are appropriately updated. This commit bumps GameVersion. Additionally, the set of FinishAnim to 0 in NewLevel had to move to a different location (InitLevelGlobals2), so it doesn't override the value stored in the saved game.

  • SW

    Remove unused BetaVersion variable

    NY00123 168f199 scritto il 13 lug 2020
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Giugno 2020 2 build · 36 commit

Build 9117

6 giu 2020 · 34 commit · 2 autori GIT
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  • Generale

    source/build/include: Remove elauxlib.h and elua.h.

    NY00123 f3b7ab9 scritto il 17 mag 2020
    Mostra dettagli

    Again, it is clear that Helixhorned was spending a lot of time on Lunatic for EDuke32.

  • Generale

    Remove LPeg sources

    NY00123 b34dc16 scritto il 17 mag 2020
  • Generale

    Remove LPeg Windows libraries

    NY00123 e1e17c3 scritto il 17 mag 2020
  • Generale

    Remove LPeg from platform/Windows/lib/instructions.txt

    NY00123 f27854c scritto il 17 mag 2020
  • Remove re LPeg-related code

    NY00123 cc3f964 scritto il 17 mag 2020
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