EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 43 builds · 252 commits

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November 2019 1 build · 5 commits

Build 8292

9 Nov 2019 · 27 commits · 2 authors SVN
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  • General

    cpuid.cpp: Apply another fix for Mingw-w64 builds

    NY00123 r8292 9 Nov, 13:49 Fix
  • General

    Use fix16_t instead of float for MV volume control. This is otherwise still doing calculations as brought into r7773 from Nuke.YKT.

    NY00123 r8291 9 Nov, 13:49
  • General

    Add fix16_fast_trunc_mul and fix16_fast_trunc_mul_int_by_fix16

    NY00123 r8290 9 Nov, 13:48
  • Remove assignment of volume, leave it for MV_SetVoiceVolume

    NY00123 r8289 9 Nov, 13:48
  • General

    Fix HAVE_FLAC=0 HAVE_VORBIS=0 builds

    NY00123 r8288 9 Nov, 13:48 Fix
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October 2019 2 builds · 4 commits

Build 8265

26 Oct 2019 · 3 commits · 1 author SVN
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  • General

    Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.

    NY00123 r8265 26 Oct, 09:35
  • General

    Fix SDL 1.2 build of sdlayer.cpp and apply minor changes to sdlayer12.cpp

    NY00123 r8264 26 Oct, 09:35 Fix
  • General

    Fix SDL 1.2 build of timer.cpp

    NY00123 r8263 26 Oct, 09:35 Fix

Build 8134

19 Oct 2019 · 1 commit · 1 author SVN
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  • General

    startgtk.game.cpp edits:

    NY00123 r8134 19 Oct, 00:28 FixEngine
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    1. Fix USE_OPENGL=0 builds. 2. Don't ignore the user's choice of BPP. 3. If eduke32.cfg has Polymer set to 1 and ScreenBPP set to 8 (e.g., the user changed from Polymer to Classic), don't tick Polymer and don't select an OpenGL mode.