November 2025
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fix adlib additive mode
August 2025
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flush colmatch cache if input data is changed
July 2025
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fix timing issue in input code after rate is changed
March 2025
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fix voxel shading in polymost
September 2023
August 2023
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Bugfix polymost1Frag.glsl
May 2023
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General
slope sprite collision improvements
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General
fix various integer overflows in floor sprite rendering code
July 2022
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improve clipping of wall sprite replacement voxels
May 2022
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workaround invisible wall sprite glitch caused by precision issues
April 2022
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fix wall sprite rendering glitch on wallpoint intersection
February 2022
January 2022
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take aspect and fov into account for hitscan vector calculation
December 2021
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fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
November 2021
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eliminate krecipasm in wall sprite rendering code
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fix integer overflow in wall sprite x coordinate calculations
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fix integer overflow of globalzd in floor sprite rendering code
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This commit also simplifies previous x/y panning fix
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fix integer overflow of x/y panning in floor sprite rendering code
September 2021
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reset rotatesprite lerp value when interpolation should not be performed
August 2021
January 2021
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fix transparent floor/ceiling double drawing
August 2020
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experimental TROR rendering fixes
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fix TROR rendering glitch in polymost when camera Z is outside of sector boundaries
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Check all TROR layers in collision code
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fix editor sprite select in TROR sectors
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bare bones editor check for models
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Fixes terminx/eduke32!40
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add invalid polygon check in editor mode
June 2020
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enable xoffset for face sprite voxel replacements
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do not change GL_ALPHA_TEST state in model rendering code
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fix sprite rendering order in polymost
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- Fixes
- terminx/eduke32#65
May 2020
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fix sprite sorting issue that caused broken voxel rendering in polymost
April 2020
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General
Properly display non power of 2 floor aligned sprites in 2d mode
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General
Correctly display sloped sprites in side view mode
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General
clean up
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General
Add slope sprite check to hitscan