Build 10652
GIT-
fix adlib additive mode
SVN handles and Git names are merged into one person.
fix adlib additive mode
fix timing issue in input code after rate is changed
fix voxel shading in polymost
fix wall aligned sprite lwall calculation overflow
Bugfix polymost1Frag.glsl
fix various integer overflows in floor sprite rendering code
workaround invisible wall sprite glitch caused by precision issues
fix wall sprite rendering glitch on wallpoint intersection
fix TROR regression caused by 421b54a8abb51e91cc539ec3a323e8581e2e05f7
fix integer overflow in wall sprite x coordinate calculations
fix integer overflow of globalzd in floor sprite rendering code
This commit also simplifies previous x/y panning fix
fix integer overflow of x/y panning in floor sprite rendering code
fix shading of tall tiles in ASM version of classic renderer
fix transparent floor/ceiling double drawing
experimental TROR rendering fixes
fix TROR rendering glitch in polymost when camera Z is outside of sector boundaries
fix editor sprite select in TROR sectors
bare bones editor check for models
Fixes terminx/eduke32!40
fix sprite rendering order in polymost
fix sprite sorting issue that caused broken voxel rendering in polymost